fuego96 Yes that is going to done
matriax Well the thing is, I can make the System->Create object compatible, but this would make a lot of features that depend on Name expression non functional. And making it would mean rewriting the new plugins all over again.
Currently I'm going to add the Change name function, 3D sound plugin and New Mesh Array so that instead of cloning, you will just have to create new meshes 50 times for example by only one NewMeshArray, here is an explenation :
NewMeshArray
Box[1-50]
Distance between clones : 0,50,0
Var X = 0;
Var Y = 20;
Var Z = 0;
NewMeshArray-> Translate by( Suffix ID: 21, X,Y,Z); // Translate the mesh Box21 by 20 on Y axis.
This will make everything much clear and simple, you wont have to make 50 New Mesh instance on the C2 Editor.
But for now, I need to verify each plugin and add all remaining functions that I left and also retest everything.
So 0.6 will take some time to finish.