I'm making a behavior for the text plugin and i have a function call: Stroke Text.
I want to add:
ctx.strokeText[/code:3afufiqh]. But i don't have the ctx. 1. How do i get the ctx from text plugin to use? 2. Another thing, can i make a draw function in a behaviour? How do i draw in the instance from a behaviour?
andykenobi
1- If your behavior is going to be applied on the C2 Text plugin, then you can get access to its ctx with :
var ctx = this.inst.myctx; [/code:2ohq0w08] 2- Unfortunately there is not drawing prototype in behaviors. I recommend making a plugin instead if you need to draw stuff.
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That context is private to the Text object, you shouldn't mess with it. IIRC it creates its own 2D context, even in WebGL mode, for text rendering.
Hum i got it. Thanks