X3M i recently played a bit in C2 with the plugins physics 0.5 right? there are some features that are missing, for example, we got impuls at X Y Z of the ball, and intensity... but we dont have impuls towards a position on map, on a point X Y Z or maybe im missunderstanding the usage.
can you make the examples public again for the beta 0.5? i need to take a look at the physics example you had. i think there was a physics example with the mario style thingy no?
im more interested in a 8 ball pool type of gameplay or ball impulse usage, more then player or box movement, cause that sort of i have it partially figured out.
also wanted to ask you, what is the default view of the babylon3d?
when i say default view... C2 canvas is X left to right and Y top to bottom right?
babylon is X - acting as Z(depth) as i see or my camera is just messed up, y- up down as normal, and Z as X does that happen to you also? O.O?
what i mean is ... is the default camera position pointed from a top perspective keeping the XY untouched and just Z being deepth? or is it 90 degrees to left or upsidedown?