winkr7's Forum Posts

  • Don't assume loading time is a problem unless you can measure it.

    The easiest way to associate different text with 20 frames is to write a function that given a number (frame) returns a string (text). Just run through 20 if statements and set the return to the string you want for that frame.

    yours

    winkr7

  • It looks to me like you need to reverse the order of the three text is statements. As it is now you put text 2 in and then test if it is text 2 so it puts text 3 in all at one time.

    yours

    winkr7

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • could you do this based on hexes rather than squares?

  • Great work. Is there a demo?

  • luke7eco;

    I mean the system condition for each (see documentation). I have never understood when to use it or not but sometimes it fixes my problems. I include part of the documentation below. I don't know if this will help, but it is what I would try.

    For Each is commonly mis-used or used redundantly - actions already apply for each instance picked by conditions, so it often is simply not needed. However, if you fully understand how the event system works, it can be used to force the event to apply once per instance where the event system would not normally do that.

  • Did you try using a for each ball and then if on the InBox variable?

    Just an idea. You can print out line by line in the for each loop to

    get a better handle of what is going on.

  • Start with one kind of fish, one lake and one bait. Get that to work, on the way the rest will occur to you.

    yours

    winkr7

  • Try cloning the sprite and seeing if the clone works in all 4 images on all your layers. This is just my step by step debug approach for this kind of problem, not a solution. If your sprite clone is in multiple families take it out of each family one by one.

    yours

    winkr7

  • Good idea.

  • yes, objects on different layers collide.

  • If you are using hierarchy then persist works if the hierarchy is set in the initial setup but if you create objects and then assign hierarchy they fail.

    I don't think it is a bug, since it is not clear what hierarchy should do when some objects have persist and others don't.

  • Don't do it. Keep building C3.

  • First, make sure the default start layout isn't a black screen. (the run layout may not be the start layout when you are working interactively).

    If that does not fix things create a bare bones game that just doesn't do anything but show a white screen (the default project does this). See if you can get that to work. If so add a few things til it fails. Then you will have an idea of what the problem is.

    yours

    winkr7

  • Instead of a progress bar create a small square solid sprite and stretch it for the bar. Then you can treat it like the other hierarchy sprites.

    yours

    winkr7

  • Try two half circles, make them shaped like a c with a hollow inside.

    yours

    winkr7