Hello all.
I asked the openAI this question:
How do I stretch a sprite between two other sprites in construct 3?
it said:
To stretch a sprite between two other sprites in Construct 3, you can use the "Pin" behavior. The "Pin" behavior allows you to anchor a sprite to another sprite or point, and stretch it as needed.
Here's an example of how you can use the "Pin" behavior to stretch a sprite between two other sprites:
In the layout editor, create three sprites: a "start" sprite, an "end" sprite, and a "stretch" sprite. The "start" and "end" sprites will be used to define the start and end points for the stretch, and the "stretch" sprite will be the sprite that stretches between them.
Select the "stretch" sprite, and then click the "Behaviors" tab in the Properties panel.
Click the "+" button to add a new behavior, and then select the "Pin" behavior from the list.
In the "Pin" behavior, set the "Pinned Object" field to the "start" sprite. This will anchor the "stretch" sprite to the "start" sprite.
Set the "Pin X" and "Pin Y" fields to the appropriate values to define the position of the "stretch" sprite relative to the "start" sprite. For example, you could set "Pin X" to 0 and "Pin Y" to 0 to anchor the top-left corner of the "stretch" sprite to the top-left corner of the "start" sprite.
Set the "Pin Angle" field to the angle that you want the "stretch" sprite to be rotated relative to the "start" sprite.
Set the "Pin Scale" field to the scale that you want the "stretch" sprite to be stretched or scaled by.
In the "Pin" behavior, set the "Pin Length" field to the distance between the "start" and "end" sprites. This will stretch the "stretch" sprite to the desired length.
Finally, set the "Pin Object 2" field to the "end" sprite. This will anchor the other end of the "stretch" sprite to the "end" sprite.
That's it! Now, when you run your game, the "stretch" sprite will be stretched between the "start" and "end" sprites, anchored at both ends and stretched or scaled as needed. You can adjust the position, angle, and scale of the "stretch" sprite using the "Pin" behavior's properties.
END open AI
So I tried this question:
write a function with UID of a sprite as a parameters to move a sprite left 30 pixels (unless this movement would create a sprite overlap with any other sprite) in construct 3
it replied with:
function moveLeft(spriteUID) {
// Get the sprite using its UID
var sprite = GetSprite(spriteUID);
// Check if there is a sprite overlap
if (IsOverlapping(sprite)) {
// If there is a sprite overlap, do not move the sprite
return;
}
// Move the sprite left 30 pixels
sprite.x -= 30;
}