Wink's Forum Posts

  • Guys I think it's bugged because when I smell my monitor all I can smell is stale beer, and 2 week old pizza <img src="smileys/smiley5.gif" border="0" align="middle" />

  • WaterlooErik Thank you for all the info, and links it is much appreciated. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Wow! That's a pretty nice birthday present, and even a nicer Mum you got there.

    Since your going to be developing Windows Phone 8 games now you might want to bookmark this:

    Add ads to Windows Phone 8 game

    In case you want to try monetizing your games with ad revenue.

    By the way Happy Birthday!   <img src="smileys/smiley1.gif" border="0" align="middle">

  • farflamex Do you remember me saying how I wish they soled the Nokia Lumia 620 in the US because I would probably get one? Well look what I found:

    Sleeper hit? Nokia Lumia 620 already a top selling phone on US retailer

    and:

    Nokia Lumia 620 available in the U.S. through Expansys, just $289.99

    It comes fully unlocked, and they say "as an unlocked world-phone it should play nicely with AT&T and will also work okay with T-Mobile". So if anyone from the US is reading this, and looking for a cheap fully unlocked Windows Phone 8 you can get them here:

    Nokia Lumia 620 Windows Phone

    Let us know how C2 games perform on your new phone because I am considering getting one now.

  • I'm not sure if you can just switch your sim over like that. Your current phone would have to run on one of the same frequencies that the Nokia Lumia 620 runs on for that to work. I would just ask your cellular provider if that would be possible maybe you will get lucky.

    I know one of the nice things about the Nokia Lumia 620 is that it is advertized as an unlocked phone. That means that you are free to choose your cellular provider as long as they sell sim's that support your new phones frequencies. But some of those phones are sim free which means you would have to activate it with a sim free provider like T-Mobile.

    Here is a list of pay as you go offers, and providers for the Nokia Lumia 620 in the UK:

    http://www.nokia.com/gb-en/products/phone/lumia620/buynow/?ct=Pre

    There are probably more if you ask around but those are right from the manufacturers website.

  • Here is a cheap Windows Phone 8:

    Nokia Lumia 620

    It says in the U.K. starting at ?150 but look at the hardware specs 512MB of RAM. Not much there but the rest of it sounds like the first Samsung Galaxy S.

    I guess if you could get a game to run well on it it would run on all Windows Phone 8's. Sounds like what you were looking for. I just wish they sold them in the U.S. I would probably get one.

    Edit:

    If you read down that page it says that "the Lumia 620 is not such a great choice for pocket gamers". But nether was the first Samsung Galaxy S that I used last year.

    On a good note it looks like IE11 may support WebGL in the future which would make your games run fast on that phone.

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  • Your welcome farflamex <img src="smileys/smiley1.gif" border="0" align="middle" />

    Just remember the windows phone 8 store is for windows 8 phones only. While the Windows 8 store is for tablets, and PC running Windows 8 OS only. I just don't want you to be disappointed with the platform you choose, and there differences.

    Also I believe you need windows 8 pro, and some other system requirements to run the new visual studios development tools. For example my PC is 3 years old so the windows phone 8 emulator wont run on my PC. Just read over Microsoft's dev centers tools system requirements before purchasing Windows 8 OS.

  • Which of these use Windows 8? The W8 store looks quite promising right now since it's not so saturated.

    This might confuse you even more but Windows Phone 8 is for the Windows Phone Store, and the Windows Store is for tablets, and computers running the Windows 8 OS.

    Do I need a Wifi connection to use them with Construct 2, or is there another way to test my games on them? I don't have Wifi, I'm on cable.

    No you don't need WiFi if your going with a phone instead of a tablet since smart phones require a data plan wether that be month by month billing or prepaid. But it is highly recommended to use WiFi whenever possible or your phone bill could end up being hundreds, if not thousands of dollars per month.

    If your on cable you should have a wireless WiFi router it's that little box that connects your cable to your computer. If you don't have one for some reason just ask your cable provider they usually include them with there service. If not there pretty cheap to buy.

    How do you develop for these platforms? Is it a case of developing on your PC, uploading them to a site then connecting with the phone/tablet to the site?

    Iv been developing for Android. Each platform is different, and has one or more different options to choose from for developing. I develop on my computer then export as a CocoonJS export. Then I upload the exported .zip file to DropBox. From there I open it with the Ludei CocoonJS Launcher (it's an app available in the Google Play Store). It allows you to test, and debug your game on an android devise. After all that and my game is ready I then upload it to the CocoonJS Cloud Compiler on Ludei's site, and compile it. Then I get a unsigned APK file in my email from Ludei.

    After all that then I Create a keystore file, sign my .apk file, zipalign my .apk file, and then its ready for upload to Google Play Store.

    The first time through may seem like a painful process but it gets easier.

    Here are some links to things you might want to read over before you choose what platform you want to develop for:

    How to make Android games

    How to preview on a local network

    How to export to CocoonJS

    Create Android Games

    Android games with CocoonJS

    Some Windows Phone 8 info:

    How to make a Windows Phone 8 app

    Plugin Windows Phone

    Here is some info about a new accelerated canvas option under development for PhoneGap:

    Pender Project - Android Accelerated Canvas

    Pender Android for Phonegap Cordova

    Some people have there C2 games in the BlackBerry 10 World store but I can't find any info on how they did it. Also Construct 2 doesn't have a exporter for BB10 or officially support it yet. But this thread would be the one to watch for future info:

    BlackBerry 10 and Construct 2

    I hope this helps answer a few questions, and doesn't leave you even more confused. lol

  • BluePhaze Wow! Thanks for sharing that link I don't know whats better those nicely commented .capxes or that awesome video <img src="smileys/smiley4.gif" border="0" align="middle" />

    I'd like to hire that guy to make my next games promotional video. That was awesome it made my day! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • AarongamerX Your file size might be to large. Check your file size, and compare it to there file size limit. You might want to ask them if you can have a premium account if you don't have one. That way you get a much larger file size limit.

  • Tekniko Here is a good example .capx of saving the level progress with webstorage, and level selection with buttons but no stars:

    Webstorage multilevel saving

    For the stars I usually create two global variables for each level for example (L1stars, and L1savedstars). Then I save all the stars collected in that level to L1stars. After that I use webstorage similar to the technique used in the .capx example to compare, save, and display the stars.

  • Hello newgamer

    Here is a great patrolling example made by JohnnySix showing you how you can achieve this:

    Patrolling Example

    There is a download link for the example .capx in the description.

    Welcome to Scirra <img src="smileys/smiley1.gif" border="0" align="middle">

  • WaterlooErik Do you have plans to develop a plugin to access Blackberry Webworks API?

    WaterlooErik I am also curious about this?

    I would like to start developing games for the BlackBerry 10 platform. I see that others have gotten there Construct 2 built games published in the BlackBerry World store. How did they do it?

    I can't seem to find any tutorials on the process or tools needed. If you or someone else knows of a tutorial, and the tools needed could you please link me to it?

    Also is there a working emulator I could use for testing on until I can save up for a BB10 devise?

  • Last year I used a Samsung galaxy S running Android Gingerbread 2.3.4 OS. It was very hard to get a game working on it until CocoonJS came around. But everything is getting better now.

    I think If you want a cheap phone, and a cheap entry into mobile development Android is the way to go right now. I also think it will be the most supported platform by Construct 2.

    Edit:

    Just make sure that the phone you buy can support the store you want to sell on. Also make sure that Construct 2 supports it. Just do some research in the forums, and see if anyone else recommends something else.

    If you live in the UK you can get better deals on unlocked no contract phones than in the US right now just shop around.

    I hope I didn't confuse you to much with all the options out there.