Wink's Forum Posts

  • ArcadEd Unfortunately no news yet. I also am waiting with extreme anticipation but when dealing with cutting edge technology you never really know what challenges the developer might be facing.

    Usually the person saying "in a few days" really is saying as soon as it's ready but soon. But the people hearing "in a few days" are hearing in exactly 3 days, and no more. lol

    I have this bookmarked, and am checking it every few hours. So hopefully soon <img src="smileys/smiley4.gif" border="0" align="middle">

    I'm just glad someone is working on this.

  • Ashley I haven't been able to try it yet because I don't have a Windows Phone 8 devise to test on. I'm still shopping for a deal on a unlocked one here in the US.

    But I have been in contact with Lorin Beer. Lorin is a Computer Scientist at Adobe, and is also the creator and primary developer of the Pender project.

    Lorin was nice enough to join our community, and let us know about the Pender project. From the looks of it Pender will be targeting iOS, Android, WP7/8 and BB.

    Here is the post:

    http://www.scirra.com/forum/pender-android-for-phonegap-cordova_topic63245_post389854.html?KW=#389854

    According to that post the pender git repo should be updated in the next couple of days with (working) build instructions. Form the current instructions it looks like it is baked right into the project file, and then can be used on PhoneGap Build. As you intended how we should use Construct 2 , and PhoneGap.

    This might be something you want to keep your eye on. Maybe you could use it with C2.

  • Hey folks!

    My name is Lorin Beer, and I am the creator and primary developer of the Pender project. I was recently contacted by one Mr. WINK on the forums here concerning the dismal shape of the current GIT repo.

    Please stay tuned, I am currently out on sick leave, but have been hacking on Pender.

    A little about Pender:

    Pender is a code name for a cross platform rendering library offering a hardware accelerated javascript graphics API on mobile platforms. Currently targeted platforms are iOS, Android, WP7/8 and BB. Each platform has a proof of concept demonstrating the feasibility of the method used to provide the OpenGL ES hooks to javascript.

    Pender Android uses Rhino, a Java JS engine by Mozilla for fast js processing. The demo code in the downloads section of github shows a simple render stress test, with 40+ individual sprites rendering at 35+ FPS on a Galaxy Nexus device.

    However, working with the Uxebu boys and bonsai.js, we noticed an unacceptable slowdown when processing js calls to a <scarequote> realistic </scarequote> js codebase. The reason for this is simple: Rhino produces jvm bytecode for optimization, but that fails when running on a dalvyk java environment.

    So, the latest move is to replace Rhino with V8. Please expect an update to the git repo in the next few days. I'll update it with the dev code on my machine, as well as (working) build instructions.

    Thanks for the interest and stay tuned!

    lorinbeer This is absolutely fantastic news! Thank you so much for taking the time to join our community, and letting us know. I have your Git repo bookmarked, and will be checking it daily (hourly :) ).

    I know this will help many developers here including myself, and I am very much looking forward to your update.

    Thank you!

    ArcadEd I just seen it now <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks anyway ArcadEd. Sorry I wasted your day on this, and got everyone's hopes up.

    I'm just stumped on this one <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Thanks

  • What about the master branch zip file download?

    I downloaded that first, and then I decided to do a proper git clone. I like to work on my desktop and its a mess with multiple projects I'm working on maybe I built it from the zip accidentally instead of the clone.

    Could you check that since you know what your looking for?

  • Haha, good timing. I was just looking at that exact line in eclipse and I was like, I don't see a cordavaplugin file anywhere. I know cordova is phonegap.

    Wink, is there any possible way you uploaded a zip that was accelerated some other way besides with pender?

    Anyway, so that post was 2 months ago. If it's broken, not sure what we can do but wait?

    Well I will be the first to admit that I'm more of a hack than a programmer, and I usually figure things out by pure luck, and accident but unless I accidentally created my own accelerated plugin some how then the answer is no. The only accelerated things Iv touched lately have been CocoonJS, and Pender. lol

    What about the dev branch?

  • rfisher Welcome to the project <img src="smileys/smiley1.gif" border="0" align="middle">

    Any ideas on why on my first build I got a boost in fps, and web font quit working but now I cant seem to get the same result with different games?

    ArcadEd I just noticed this issue:

    https://github.com/lorinbeer/pender-android/issues/5

    He says he thinks he broke the master branch.

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  • Hmm, I'm going to try it with a different game I made to see if I get the same result.

    I wonder what would happen if you just cut and pasted that PenderAndroidLibrary form the tools folder into your game folder?

  • Your welcome. Check your PM box I really hope it works for you I did the same thing to it that I did to mine.

  • OK, I'll give it a try.

  • ArcadEd I just remembered the first time I ran the ./pendertools command I left the PenderAndroidLibrary in the tools folder and I never took it out when I ran ./pendertools -p C:/app.zip. I wonder if that made a difference.

    I'm just trying to figure out why it's not working for you.

  • No, it didn't but I got that fps boost, and web font quit working.

    I haven't tried this yet but you could try the dev branch here:

    https://github.com/lorinbeer/pender-android/tree/dev

    And see if that makes a difference.

  • Hmm, I wonder why it worked for me. I hope I just didn't get lucky or something. Maybe you could try injecting it before you zip it up, and see if that makes a difference. I will go back to searching the adobe past-bins to see if I can find any more info.

    Or try placing your game in the tools folder, and see if that works.