— I set mine up the same as you did:
On start of layout--> Show banner ad top center
I did this for all my games layouts.
Your test ads should be viewable from the CocoonsJS launcher. One of the problems with MoPub seems to be is that ads most of the time don't appear for the first several minutes of game play. 2 to 5 minutes on the average but every once in a while they will appear right away.
AndyWatson And I thought I was getting a bad fill rate. For the past 14 days my game Falling Fruit Frenzy has had 63.55% Fill Rate, 107 Requests, 68 Impressions, and only 4 clicks with $0.00 Revenue <img src="smileys/smiley19.gif" border="0" align="middle" />
My game only has a total of 37 downloads two are mine. I guess the fewer people downloading, and playing your game the better your fill rate is.
I guess I really don't understand how we are suppose to monetize our games if AdMob wont pay you for clicks <img src="smileys/smiley5.gif" border="0" align="middle" /> The AdMob ad unit, and MoPubs default banner is all I'm using for this game right now.