ahmadasad009: The licenses open up more functionality within the Construct 2 tools to export to a wider variety of native platforms (among other features.) The free license of Construct 2 allows exporting to HTML5, which is all that's really needed for the BlackBerry 10 platform. All you would need on top of that is a BlackBerry World vendor account to manage your submissions; you can sign up to be a vendor here:
appworld.blackberry.com/isvportal
Note that signing up, publishing applications, and downloading tools are all free. The only thing is, if you are selling applications, there is a 70:30 revenue split in the developer's favour (same as other app stores.) Other than that, there is no actual "cost".
Joannesalfa: A BlackBerry WebWorks plugin is definitely on my radar. We've addressed the majority of critical issues that I'm aware of and we have a porting guide ready to be published to our website any day now. Should appear here when ready:
developer.blackberry.com/html5/documentation/using_javascript_libraries_frameworks_in_webworks.html
Now that we have the basic building blocks in place, I'm going to dive into the plugin SDK to see what I can do there. ArcadEd has been awesome in putting together a GUI tool for much of the porting process. I'm not sure if he's posted it on here yet but I would ask him about it for sure.
Wink: An unofficial porting guide can be found in these posts:
1) scirra.com/forum/forum_posts.asp
2) scirra.com/forum/forum_posts.asp
3) scirra.com/forum/forum_posts.asp
In (1), the icon element is described as desired, consider it required and please be sure to add it during your porting process.
The official guide, once posted, will very closely resemble the information in those three posts.
As for emulators, we have the Ripple emulator available here:
developer.blackberry.com/html5/documentation/getting_started_with_ripple_1866966_11.html
And a VMWare simulator available here:
developer.blackberry.com/html5/documentation/using_the_bb10_simulator_2008466_11.html
The simulator currently has some WebGL driver issues which should be fixed in the next update, so I would recommend sticking to Ripple for the time being. If anyone ever wants their application tested on a physical device, feel free to send it to me at eorosspm@blackberry.com and I'll provide what feedback I can.
Don't hesitate to reach out with any questions (or if I've missed anything.)