WackyToaster's Forum Posts

  • According to my crystal ball readings you applied a scroll to to the player, causing the camera to move with any little movement of the player, often making it look jerky.

    What you could do instead is to create an invisible camera sprite (with scroll to) and attach it to the player like:

    Crystal ball readings are non-refundable.

  • For the most part it boils down to preference. I use Krita for drawing stuff because I like how it handles drawing, but I also use Photoshop for many things.

    Gimp will also do just as fine, so will Paint.net. In case of Piskel/Graphicsgale they seem to be specifically for pixel art, that´s fine if pixel art is what you want to go for.

  • Can you tell me more about it ?

    I have an instance variable where I can type the name of a function to be called when I click the button. And another for function parameters. Makes it easy to set up everything without having to specifically have an "on button clicked" event for each button and makes it easy to use multiple instances of a button that do different things.

    As for price there's two ways to do it.

    Three: Forego monetary gains and release it for free. Adds to a healthy plugin ecosystem. Take a plugin, make a plugin. :)

  • Well what changes did you make from the last time it worked until now? The error just says that you have faulty javascript code, probably in a browser.executeJS

  • From my side it's a minor interest. I have created a general system for handling buttons, but I wouldn't be opposed to using a plugin. You should consider adding a callback function (+parameters) that is called on click. I'd say <10 bucks would be reasonable.

  • Good question, I don't know... But I'd assume it does. I wouldn't convert it back with StringFromKeyCode though, you can just use if keycode is down/pressed/released

    Also it's a good idea to offer the ability to customize the control scheme.

  • I think not unless you officially register a business. I don't know where you live but there is a chance that you have to register eventually, usually your country wants a cut if you earn money.

  • I only briefly worked with it a while back. Basically the audio input is taken and then divided into a number of frequency bins. In your case you probably don´t need many, maybe 8-32 ish. You can then individually read the value of each, in case of a low pitched sound, the lower bins will give high values and the higher bins will give low values. That´s how you know what kind of sound the user is making. So if the lower bands reach above a certain value, you can have the player move, and once the higher bins go above a certain value (because the user changed pitch) you can have the player jump.

    Then compare two values AnalyserFreqBinAt(Tag, Index, Bin) >= 0.8 you´ll have to tweak the values. The docs are always helpful. construct.net/en/make-games/manuals/construct-3/plugin-reference/audio

  • It´s one of those

  • I suppose you are working with the audio analyser? If not, you should check out the example project. It shows a frequency band that react to audio. You´ll have to see what bands react to low/high sounds and compare them to a threshhold (how high the sound has to be for the character to jump)

  • If you delete them there won´t be an icon to show.

  • You know... you can just register an account there? It´s free. Also it´s best to have a sample project to go with.

  • Did you replace all of these icon files?

    I wonder how Planetside 2 does it, considering they have quite big battles at times.

    As for if it is possible, absolutely. Erigato has made some like knuckol.club but afaik he didn´t use constructs multiplayer plugin.

    This might also be interesting, I´ve stumbled on it a while back and now dug it up again, the dev talks a little about diep.io and agar.io But it´s also from 2016 so take it with a grain of salt.

    news.ycombinator.com/item

    But he hints at github.com/uNetworking/uWebSockets

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  • I don´t think there is a "better". If you are used to your application and it´s working fine, why switch? I use Photoshop for Textures, PixPlant seems to just have the tiling and some other stuff automated. Pretty handy actually and comes with a photoshop plugin aswell, I might consider using it.