WackyToaster's Forum Posts

  • It says right there that you cannot solve it, it´s a bug by apple that they have to solve.

    On that note, the entire process for apple is so stupid, as far as I care they can shove it somewhere dark.

    Just for fun, here is an iphone emulator running on a virtual mac running on windows.

    ¯\_(ツ)_/¯

  • I don't think you can do this. Easiest would be to have the player on it's own layer.

    EDIT: wait you have the player on his own layer? Where do you apply the effect on?

  • and now that I've saved all the projects I'm working on I can't go back to the stable release because it won't let me open those projects.

    Unless you did things not possible in the old version, you can manually edit the project to be opened again. I actually went ahead and tried the new tutorial feature for that :P.

    construct.net/en/tutorials/open-project-saved-newer-2203

  • It works for everything. The layout is running behind a loading screen, so you can wait for anything you want to be done before you hide the loading screen.

  • What is the right load / pre-load action I need to use use in order to tell the layout that it is FINISHED loading?

    That depends on what you do. For example, if you have a loop running "on start of layout, create 1000 sprites" you wait until that loop is done, then it´s "loaded"

  • There you go :)

    wackytoaster.at/parachute/randomImageFromArray.c3p

    The tables are created here btw.

  • You create a new file (array), fill in all your values in the editor, load the file into an array with AJAX, then get a random row from the array and load the attached image. I´ll make you a little project file for it, give me a minute.

  • If you have many or plan to have many, you probably should make sure that the url and filename is the same except a number in the filename, so you can use random to get a random number added to the url. Or use an array to store the urls and pick a random row from the array.

    If you have like 3 you can use choose. Like choose("url1", "url2", "url3").

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  • There is no option for preloading, you can preload assets into memory, but you cannot have events preload.

    Instead of preloading, have the layout start with a non-transparent layer on top of everything. That layer is basically a loading screen, once everything is done generating, set the layer to invisible.

    I use a global layer that I fade in on pressing the button, and fade out once everything in the next layout is done. With the fading it looks pretty smooth.

    There is also this, but I don´t know if it covers your case. I´ve never used it.

    scirra.com/store/construct2-plugins/mmpreloader-layout-preloader-3620

  • Construct 3 build service, cordova, phonegap

  • It has to be done with a user action (touch, click). There is no way around it since browsers want the "user permission" for it. Though I think you could make it so any click will request fullscreen.

  • This should work

    .

  • Would construct 3 be fine for mobile games (in terms of performance) as still I have not heard of any successful mobile game made with construct 3.

    Performance is good, don´t worry too much about it.

    I read many articles written by Ashley regarding some updates which will make construct 3 better than 2 in terms of performance. But he also said that it will take some time. Is the task completed? Will it be beneficial also for mobile platform?

    Yes and yes. Just make sure you use the construct 3 runtime. It should be default with a new project.

    My only-earning will be thorough admob. Will it be fine?

    Fine in terms of what? Don´t expect any substantial returns unless you can get a lot of users.

    It is said that construct 3 can be run anywhere. Can I use my ipad for that? What would happen if my net gets disconnected in between?

    Yes it runs anywhere, also on your ipad. Construct generally runs offline, you have to reconnect every week once though to confirm your subscription. Also obviously, if you are offline you cannot use cloud saving.

    There is online support for making android apk files for construct 3 projects. Is there such support for ios? (I may be wrong)

    For ios, you need a mac with xcode to build your project. The process for ios is generally more complicated compared to android.

  • If it really is just about sharing it with friends, use what AllanR wrote

    And you can export for HTML, upload it to a website, open it in Safari and save to Home screen.

  • you can also use remote preview if you just want to test it out for free.

    And you can export for HTML, upload it to a website, open it in Safari and save to Home screen. This works really well - and the price is right (free if you already have a web site).

    Indeed but there is sadly no guarantee that it will behave exactly the same as a regular app.