Assuming you use the platform behavior: It has the option for a double jump, but not a specific amount of jumps. You can however:
Use a variable to track how many jumps the player has left (e.g. 7) and if the player is in the air and presses the jump button you subtract 1 and use setVectorY (with a negative value). If the jumps left are 0 you don´t. You cannot use simulate control because this checks internally if jumping is possible.