AlexFlorez's Forum Posts

  • 8 posts
  • So i wanna make it that the camera zooms in or zooms out, like zooming out of the layout. How can I do that?

  • Hi, so I'm making this thing where if gamepad is disconnected it changes to an sprite with an gamepad with a cross, and when it's connected it removes that by changing the animation. But the thing is it doesn't seem to work, Here's my event sheet:

    Gamepad · On gamepad connected - Sprite 2 - Set animation to "connected" (play from beginning)

    Gamepad · On gamepad disconnected - Sprite 2 - Set animation to "disconnected" (play from beginning)

    Any help?

  • Assuming you use the platform behavior: It has the option for a double jump, but not a specific amount of jumps. You can however:

    Use a variable to track how many jumps the player has left (e.g. 7) and if the player is in the air and presses the jump button you subtract 1 and use setVectorY (with a negative value). If the jumps left are 0 you don´t. You cannot use simulate control because this checks internally if jumping is possible.

    Can you make an event example for this please?

  • Hi everyone,

    I'm trying to make a Kirby like game, and I've been trying to figure out if I could add multiple jumps to an character but found no success. Is it possible, and if it is, could it be infinite jumps?

    Thanks.

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  • Hi everyone,

    I'm making a PONG game in portrait mode for phones and the ball after losing it's initial force it starts to fall down and the Racket on the top can't hit it, How do i not let it fall?

    Thank you.

    Tagged:

  • Hi everyone,

    I'm trying to create a PONG in portrait mode, everything is fine except the ball physics.

    When the ball loses it's initial force it starts to falls down, and that's not what i want, is there an way to not make it fall?

    Thanks.

    Tagged:

  • Hi everyone,

    I've had an idea for an script/event sheet for my platformer puzzle, this is the basic logic I've made for it. The objects are four doors.

    On start of layout: leave Door1 and Door3 opened (Solid disabled), leave Door2 and Door4 closed (Solid enabled)

    On "C" Pressed on Keyboard: Leave Door1 and Door3 closed (Solid enabled), leave Door2 and Door4 opened (Solid disabled)

    On "C" Pressed when Door1 and Door3 are closed and Door2 and Door4 are opened: Do the opposite of last script.

    And so on and so for.

    I've tried many ideas with global variables, every tick, almost everything.

    Need help quick!

    -Alex

    Tagged:

  • Hi everyone,

    I've been trying to make an game in Construct, I have all the animations i need for the character when moving left or right, but when he moves to either direction it like teleports backwards or forwards, the animation doesn't stay still, it moves the character a bit. How do i fix this? Thank you.

    Tagged:

  • 8 posts