WackyToaster's Forum Posts

  • The laser might not fire straight because you use physics and physics has gravity. You´ll need to use the set world gravity action (set to 0) if you want the laser to not be affected by it.

    But it´s a bit unclear what you are trying to do exactly.

  • I´m not 100% sure what you mean. If you elaborate on what you are trying to do I´ll take a look.

  • They don´t really read through, they are busy making construct. They might catch some stuff by chance but I doubt they´ll pick out random mentions of bugs in random threads. As for the sound bug, you might not need to add a project file since the bug isn´t tied to any events and could be reproduced with just a fresh project.

  • It's just a tiny tiny bit unfortunate when you drag and drop an audio file into the project and it transforms the Construct 3 editor into an html5 player. Well I guess how big the misfortune is dependent on how long ago you saved.

    I still take the risk even though I know it happens. Perhaps experimenting with whether the project sound folder has focus or not will minimize the risk, let's find out. But as it stands, be careful.

    If you find stuff like this you should totally report it in the github

    github.com/Scirra/Construct-3-bugs/issues

  • Assuming you use the platform behavior: It has the option for a double jump, but not a specific amount of jumps. You can however:

    Use a variable to track how many jumps the player has left (e.g. 7) and if the player is in the air and presses the jump button you subtract 1 and use setVectorY (with a negative value). If the jumps left are 0 you don´t. You cannot use simulate control because this checks internally if jumping is possible.

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  • With speaking you mean someone talking via microphone?

    Because then you can use the audio analyser to see if there is sound. You will also probably have to add some threshhold because there will be background noise that you don´t want to detect. Check out the analyser example.

    So if the analyser has a value above X (X beeing the threshhold) then someone is speaking... or rather then there is some sound coming. It doesn´t really detect speech.

  • I don´t think there is an option for this. Is there a reason why you need it specifically to be an array? Why not just keep the json?

  • I mean you could have bumped the other thread, but I think the posted solution isn´t what you were looking for. Try this:

    C3P

    wackytoaster.at/parachute/worldcolor.c3p

  • I do this. It checks if the layer the button is on is visible.

  • The problem is the bound to layout behavior. It doesn´t work all that well with the physics. Instead, use other physics objects to block the sand from falling off the layout.

    wackytoaster.at/parachute/sand.c3p

  • Obviously (and as mentioned by Ashley) this will be a long term thing and I expect it to take a while for all plugins/behaviors/... to be fully available, so I´d love to have a raw overview on what to expect when.

    At least it would be good to know what "long-term" means. Is it 1 month? 2 months? 6 months? 1 year?

    And yeah, I know developers don´t like to put out too much information for good reasons, but some information would be appreciated!

  • I doubt they´ll give up visual programming. Javascript is just meant to supplement, not to replace.

  • I mean a community driven project in that regard would be cool, but it will be hard to get this going. It will require a lot of time, a lot of thought and at least a couple of experienced developers. I´d be surprised if such a project goes anywhere without 1-2 really committed developers and/or financial backing.

    But please, surprise me :)