WackyToaster's Forum Posts

  • The problem is the bound to layout behavior. It doesn´t work all that well with the physics. Instead, use other physics objects to block the sand from falling off the layout.

    wackytoaster.at/parachute/sand.c3p

  • Obviously (and as mentioned by Ashley) this will be a long term thing and I expect it to take a while for all plugins/behaviors/... to be fully available, so I´d love to have a raw overview on what to expect when.

    At least it would be good to know what "long-term" means. Is it 1 month? 2 months? 6 months? 1 year?

    And yeah, I know developers don´t like to put out too much information for good reasons, but some information would be appreciated!

  • I doubt they´ll give up visual programming. Javascript is just meant to supplement, not to replace.

  • I mean a community driven project in that regard would be cool, but it will be hard to get this going. It will require a lot of time, a lot of thought and at least a couple of experienced developers. I´d be surprised if such a project goes anywhere without 1-2 really committed developers and/or financial backing.

    But please, surprise me :)

  • Assuming you use physics, set the world gravity to zero. It's an action in the physics behavior.

  • You'll need to use the desktop version for that

  • So right now we have a few options to create objects at runtime ("create object", "create object by name" and "spawn another object", if I´m not missing any) For most purposes, these do the job fine, but I feel like in certain cases I´m missing something I´d deem very useful. That´s why I propose:

    Create object (by name) with properties

    Right now properties are "picked" from the first instance that was placed inside the project (and I´m not 100% sure from where they come from when you haven´t placed any instances). As I said, that generally works fine, but what if I want that object to have a different opacity? Right now I have to add an extra action after creating it to set the opacity. This gets tedious if you create multiple instances with different angles, opacities, instance variables,... and not always can it be done inside a loop.

    The benefits? Less eventsheet clutter and more effective to work!

    The minimum I would be satisfied with would be having X, Y, width, height, angle and opacity (and maybe z-elevation) as this would already be quite a benefit in most cases.

    The next step could be also beeing able to set instance variables on creation. Basically the same issue as with the other properties, as in you have to set each variable individually with an action after creating the object.

    The third step could be to basically have the entire properties bar available inside the "Create object with properties" dialogue. This would also include object specific fields (e.g. Text objects properties), effects, behavior properties and whatnot.

    Would be cool if you could spare a vote on the idea thingy page.

    construct3.ideas.aha.io/ideas/C3-I-937

  • There can never be enough backups!

    Just as a note: Google Drive saves up to 100 versions of files for 30 days. So if your newest version fails, you can also try to go back to a different version. It makes a new version for every save.

  • Holy moly, well done! I´m slightly jelly. :)

    Just asking like that

    How much did you earned completely from this project

    (don't take me wrong and sorry in advance if my question hurts)

    I second this, what do one million players do to your bank account. Also, any tips for marketing?

  • Not having reload animations from files will be a blow to micro-managing animations with complex frame-by-frame interactions. Uh oh.

    It is possible in the desktop version.

  • Why are you so scared, just try it out :)

    But to answer your question, yes it is 100% compatible, as is literally any other tool that allows you to export to png files.

  • Now you know :P

  • Good to hear, thanks!

  • Yeah that would be nice to have.

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  • I think they likely mean a framework, not an engine. But I guess in theory you could build an engine too, or at least something that resembles one.