WackyToaster's Forum Posts

  • What addon are you trying to install?

  • It always depends on what you deem worthwile, the payout isn´t much different from the likes of adsense. But there are actually different reward models.

    PPC = Pay per click, basically what adsense does

    PPL = Pay per lead, you get paid if the other person does something, like registering for a newsletter (or to a different game)

    PPS = Pay per sale, you get paid (usually a percentage) of what the person buys.

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  • One thing that absolutely should not be overlooked is the use of affiliate links. The returns from these can be quite good, you can decide yourself who you advertise and how you do it (with some restrictions) and there is often no or little initial cost tied to it. For example, amazon affiliate links. Also there´s a wide range of affiliate marketing platforms. Implementing the links/banners should work quite smooth. If everything else fails, give it a shot.

  • Hmm how about this:

    1. Spawn all the boxes in red, give them an instance variable that you set to loopindex (assuming you use a loop for the spawn)

    2. generate a random value from 1 to 8 (ignoring the first and last box on purpose)

    3. Now pick all boxes where randomValue-1 <= instanceVariable <= randomValue+1

    4. Set them to green

    I personally decided to do a PWA. Has benefits and downsides but imo the benefits are too good to ignore.

    PWA also solves this

    I think a mobile app is better if your target may go without connection from time to time.

    And construct exports are pretty much PWA conform out of the box.

    What I don't have is data on whether App or PWA are better/worse in terms of revenue/user retention but apparently it's good.

    Here is some more info

    developers.google.com/web/fundamentals/app-install-banners

    Weekends are a thing you know. They´ll resolve it on monday I´d guess.

  • It should be exactly the same, it's only a namechange.

  • Can't open the project because of missing plugin. But a guess:

    Did you make sure that jugador.jugador is set correctly for both objects? And is jugador.jugador a string or a number? Because your function parameter is a string and you might attempt to compare a string to a number.

  • Can you share a screenshot of the events or the project? You will likely need to use some sort of loop with maybe the tokenat expression if I understand your problem correctly.

  • You are probably on the stable release then. Can you try the beta and check if it happens there too? editor.construct.net/beta

    Can you replicate the crash in a minimal project? (Then you would't have to share your code public)

    Also I'd still post the issue on github even without a public c3p, it's just more likely to be noticed there.

  • I just took a brief look but I'm not sure either. One thing I can imagine is that players will gain internet meme money somehow: playing, reaching goals, etc. So the conventional mining is replaced with a game. But I'm just guessing.

  • Our 2 person team still going strong with our mobile clicker game.

    Waifus? Count me in! Nice art btw.

  • Ah, alright. Check this out:

    wackytoaster.at/parachute/wordColor+.c3p

    I just used qwerty instead of aeiou since vowels are so common and it just marked every word. :)

  • Check out local storage

    construct.net/en/make-games/manuals/construct-3/plugin-reference/local-storage

    As I´d do it:

    1. Save all your options into a dictionary when setting them (e.g. volume: 80, fullscreen: true)

    2. Then whenever (e.g. user clicks save options button or something like that) save it to local storage as json (dictionary.asJSON)

    3. Then on game start you load it from local storage and into the dictionary

    4. Last check all keys in the dictionary and reapply the settings (set volume to 80, if fullscreen is true -> browser request fullscreen)

    That said, I´m not 100% sure that fullscreen can be saved and loaded like this, afaik the request fullscreen action has to be inside a user input (on touch/click)