WackyToaster's Forum Posts

  • Hello,im just wondering had you any problems opening the game after downloading using the beta key,and what kid of access have you

    Everything worked fine in browser but I can´t download it right now because "Nothing is available for download yet." I did download it on my work pc though but you uploaded the HTML export and that doesn´t work like that. You should be able to export it with NW though for download versions. Not sure what you mean with "what kind of access I have"

    Either way, here´s some feedback. I played it on PC.

    I like the idea with having the tank, but I feel like it controls a bit awkward. It only shoots forward so you cannot really drive away from the enemies while still shooting. But since enemies don´t hurt it I always just waited for them to pass through and drove after them. I think it would be better having the turret move independently from the thanks body (like an actual tank). Also I feel like it could be a bit faster and move diagonally, while also having more room to move, maybe make it able to move off-track? Also I´d like to use WASD for moving it.

    I think the tower description should also be somewhere in the game. Especially in the beginning it´s useful when you are not 100% familiar with the towers. I also recommend using a nice font for the texts (check dafont.com) A part of the text was also cut off until I reached signle digit health.

    When placing towers the range indicator only shows when clicking, I think it would be better if it is visible constantly when placing/when the tower is selected.

    Overall I think the graphics are inconsistent, especially when playing in fullscreen. Some look pixely while others look really smooth. For example, compare the trees around the map with the map itself, or the update indicators. Try to make it either one or the other instead of mixing them.

    All that beeing said, I think with some polishing and improvements this can be a fun little game, keep working!

  • I took this one

    wHJBV8PLNacaXcGsJYbKbfTTYP-7Qs6PBGNM6mKn9gvSCMAbbd4nFd

    I´ll give it a good try in the next days :)

  • Because the action is set boolean. Set value is for number/string variables. Happens to me too sometimes if I don't pay attention and end up wondering where my variable is.

  • Quite interesting case, it looks a bit hacky but it works. Try this:

  • hmm try an else at the second condition? otherwise pls share the c3p somehow. Dropbox, google drive, anything works...

  • Hmm so your cards overlap, try adding another condition: Pick top instance

  • if mouse courser is over card

    for each card

    set animation frame to 1

    it´s much easier to explain if you post your project file or at least a screenshot.

  • This plugin is from 6 years ago for Construct 2. Unless it has been ported you cannot install it.

  • add a for each card

  • What addon are you trying to install?

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  • It always depends on what you deem worthwile, the payout isn´t much different from the likes of adsense. But there are actually different reward models.

    PPC = Pay per click, basically what adsense does

    PPL = Pay per lead, you get paid if the other person does something, like registering for a newsletter (or to a different game)

    PPS = Pay per sale, you get paid (usually a percentage) of what the person buys.

  • One thing that absolutely should not be overlooked is the use of affiliate links. The returns from these can be quite good, you can decide yourself who you advertise and how you do it (with some restrictions) and there is often no or little initial cost tied to it. For example, amazon affiliate links. Also there´s a wide range of affiliate marketing platforms. Implementing the links/banners should work quite smooth. If everything else fails, give it a shot.

  • Hmm how about this:

    1. Spawn all the boxes in red, give them an instance variable that you set to loopindex (assuming you use a loop for the spawn)

    2. generate a random value from 1 to 8 (ignoring the first and last box on purpose)

    3. Now pick all boxes where randomValue-1 <= instanceVariable <= randomValue+1

    4. Set them to green

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    I personally decided to do a PWA. Has benefits and downsides but imo the benefits are too good to ignore.

    PWA also solves this

    I think a mobile app is better if your target may go without connection from time to time.

    And construct exports are pretty much PWA conform out of the box.

    What I don't have is data on whether App or PWA are better/worse in terms of revenue/user retention but apparently it's good.

    Here is some more info

    developers.google.com/web/fundamentals/app-install-banners

    • Post link icon

    Weekends are a thing you know. They´ll resolve it on monday I´d guess.