vinny's Forum Posts

  • i haven't tried this myself but try doing this:

    give the bullet a variable and name it "sfx" or whatever you want and you can default the value to whichever number out of the 9 you will be using

    + on collision between bullet and wall (or when bullet overlaps wall, try both)

    • set variable "sfx" to a random number between 0 and 8 (or 1 and 9, whatever)

    + (subevent) variable "sfx" is equal to 0

    • play bulletSFX0.mp3
    • destroy bullet

    + (subevent) variable "sfx" is equal to 1

    • play bulletSFX1.mp3
    • destroy bullet

    etc ...

    taking into account the order of events, this works in my head; the main event should generate a value for the variable, "sfx" and with the condition for bullet collision/overlapping already met in the main event all the subevents have left to do is check the value stored in the variable

    just make sure that the "destroy bullet" action is the last one made as you will require the value stored in the variable to choose which sound file to play

  • catalog all items in the items.ini file like you currently have but instead of a player.ini file, use save files:

    playername.save1.ini

    playername.save2.ini

    etc ...

    and instead of a characters.ini file you could perhaps have:

    enemies.ini

    dialogue.ini

    for the inventories, it's all a matter of reading the ini and loading the values into variables and the finding a pleasing way to display and interact with them. to make the items.ini work with the save files, you can give each item an index number and the player save file can just reference the index number instead of all the item's details

  • or you could download audacity (free) and edit the mp3 file to remove the silence at the end AND the beginning of the track ...

  • deadeye: somehow the glossy shine disappears during spring break, too busy having fun to wax and polish?

  • to those who don't know about last.fm, it's a website that tracks your musical tastes/preferences, shows you who/what you listen to most/least, gives you reccomendations on bands/artists, gives you a musical compatibility score compared to your friends/other users, and probably many other things

    here's my musical profile (add me as a friend!): http://www.last.fm/user/vinnyyang

    note: my playlist is currently set to play random songs so it's not properly skewed towards my true preferences but that will show over time

  • here are a few sprites i just made:

    <img src="http://i163.photobucket.com/albums/t294/vinnyang/templateSmallScale.gif"><img src="http://i163.photobucket.com/albums/t294/vinnyang/Charlie.gif"><img src="http://i163.photobucket.com/albums/t294/vinnyang/templateMaleReady.gif">

    the first and third sprite are for anyone to use, provided that they are willing to put in the effort to animate/complete the sprite

    the first one is of a smaller scale and should be easier to animate because the limbs are simply lines unlike the meaty limbs of the third sprite

    the second one is my rendition of deadeye's Charlie!

    basically for those who need a starting point and don't do so well with anatomy.

    enjoy, and let's see what everyone comes up with (i'll be doing my own animations as well, of course)!

  • very well deserved! congrats!

  • even though the waters are calm, they still have a significant amount of movement being out at sea and all so make sure to animate that chunk-o-blue you have!

  • i am SOOO AMAZED at how you accomplished this! at first i thought you'd have used an array object or something to workout where to place the walls but the way you did it makes to so easy to create levels!

  • videos of me trying to refine my tricking layouts/whipbacks to proper gymnastic layouts during the tumbling session at cheerleading practice

    http://s163.photobucket.com/albums/t294 ... V00515.flv

    http://s163.photobucket.com/albums/t294 ... V00517.flv

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  • ummm beizer curves are really easy for getting outlines ...

  • i'm born catholic but non religious by choice.

    i find religion has it's good sides and it's bad sides; the morals religion are worth following but not blindly and not to be construed. i hate religious fanatics ... especially thick headed ones ...

    i'm open to the idea of a higher power and of god but it's not something i pursue.

    it's too great for me (speaking for myself and not others) to comprehend but i can't deny the possibility and maybe even probability.

    i believe in evolution and adaptation but whether or not it's the point of creation, i don't know.

    i sound very much like i'm sitting on the fence but that's because i have other interests that i pursue and being the kind of person who lives for the moment, other things ring as more important such as the life i currently live.

  • haha that amused me

  • anyone who's ever ripped starcraft sprites will know that there is only 1 set of sprite animations for each sprite (no colour variations) variations are done by some other means of replacing the default pink

    is this possible in construct?