vinny's Forum Posts

  • i first found out about construct on tdc as well (before the craziness) and had to search through quite a few pages to find the link too!

  • why do audio programs always seem so overwhelming to work with? it's like the steep learning curve is more of a wall than a curve ... anyone here want to teach me?

    i use graphics gale for anything pixel art

    maya for anything 3d

    and nothing for audio ...

  • mmm ... shmexy ... terrific atmosphere too!

  • I think they're conjoined

    yep, there's a head growing out of liamdawe's left pit!

  • the windows 7 beta is more or less fully functional and uses the same kernal as in vista so most programs that run in vista run in windows 7 as well

    currently i have these programs installed and working without a hitch:

    abiword

    construct

    firefox

    foobar2000

    live messenger 2009

    vlc

    the only problem i have so far is the wallpaper slideshow features inability to handly any wallpapers larger than 1600x1200, not a big problem for most but most of my wallpapers are larger than that size ...

    aside from that, windows 7 runs really well even on my 6 year old system (which used to have xp then became bogged down) with these specs :

    p4 2ghz processor

    512 mb ram

    64mb video memory that came with the system

  • i believe it's already possible through the system actions but it would make it much easier and more accessible were it a separate object on it's own

  • agreed. the biggest "remake" part would be high resolution graphics compared to the original small scale pixel art

  • the wall jump puts you too far to be a viable move for climbing walls, i did manage to jump back and forth from the edge of the screen and the wall and even after touching the botton, nothing happened ...

    okay, i tried again and managed to complete what was available, it was decent if a bit trying

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  • curious ... why is your "start of layout" event the last to be executed? wouldn't it make more sense to have it at the top since it's something you want to happen at oh, say ... the "start" of the layout?

  • the torque is a lot of fun to play with

  • even better would be the ability to have a list of tiles with which random tiles can be chosen for the edge/corner/center pieces!

  • those look pretty nice

    unfortunately, i don't own a ps3

  • the whole point of using loops and moving the object 1 pixel at a time is to ensure pixel perfect collision detection at every pixel but according to deadeye, it's just not possible to mix the two and achieve what i set out to do

  • inverse kinematics are a must for bones and rigging!!!

    i don't know if this is possible yet but if it is, i have yet to find out how to accomplish it and if it isn't, there should be a way to have animations like a breathing chest for example in addition to bone movement unless there already is a way to mix regular animations with the bone movement behavious ...

  • i read the article on time delta and came to the conclusion that using time delta is quite essential to keep games from doing the unexpected but at the same time, my first steps in using TGF taught me to use loops for pixel perfect collision detection so i went and did a little test to see if i could incorporate both but it appears that moving an object using time delta by itself and moving an object using time delta accompanied with a loop do not produce the same result!

    take a look at the attached .cap file to see the results

    note: there are things there that have been left unfinished because i just got lazy and went ahead and did the bare minimum required for what i wanted to see