Is it possible to use the same sprite across multiple bones? For example, I wanted to make a worm-like creature with just 3 sprites: head, body and tail. The body sprite would be repeated multiple times, but for optimization, I don't want to create 10 of the same body object. If that's not possible, then I guess I'm requesting that as a feature
Maybe a good way to do this would be to have an actual bone object instead of a behavior. Then you can select the bone and assign it a sprite. Just a thought, thats probably more of a rewrite than a feature request.
-Lou