Vilehead's Forum Posts

  • Ribis in the scope of C2, unless webGL is off, the game is not entirely loaded into memory, it only loads the assets that the current layout is using, and unloads the ones that will not be used on the next one when swtiching layout.

    About that...

  • Irbis I don't think so because C2 supports large layouts, render and collision cells. Seems like it's just very difficult to implement and will also cause a lot of problems for inexperienced users.

    Yeah i know =\ I am just very bitter at this point.

    if you add actions to unload from memory maybe you will save memory but you will increase cpu usage

    so you have to choose between memory and cpu usage

    the best is to keep both light

    Yes and no. 80% of the machine usage comes from VRAM usage. If you are not trying to find the number Pi or doing some real time Newtonian advanced physics - you will never reach even the half of you CPU usage from pure data processing. what chokes the user machine is 80% of the time the VRAM hogging.

    And here - we have little to no control over that VRAM.

  • Out of curiosity... Tom Ashley how much time it would take for your guys to create a working, native desktop wrapper like Nodekit? Pure desktops. Win,linux,mac. Nothing else. How much time/money you would need?

    Serious question.

  • Not to troll or flame but often I have this impression that the C2 doesn't have all this features that would benefit big project developers simply because... It was not meant for big projects. Like no one behind the curtain actually believed that the users will come up with something more then Flappy Crap or browsers games...

  • Irbis

    Read the thread, I already answered.

    The thread was simply a statement about how i felt when i went to start a new project then got reminded straight away about the poor performance of C2/Chrome/NW.js

    There was no intention to start a long debate about it because we have heard it all before and nothing gets done.

    I still don't get it. So this is a rant thread just for venting?

    bear in mind - I am not trolling or anything

    And I did read it from the ground up.

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  • bumpy ^^

  • i can make you some for a total 5-10$ if you want. Depends is it Pixel Art or renders and how many you actually need

    kiugetski

  • the 2nd thing was requested quite a lot. I remember Tom or Ashley saying its not really possible. but i might be wrong. its been a long time ago.

  • spongehammer

    [quote:35210fq0] I dont want to start another long debate about what Scirra should or shouldnt do as there are a number of those threads already running.

    So, if this isn't about what you want Scirra to do.. what do you want? (Serious question)

    Ummm yeah. I actually don't get that too.

  • fps wanks due to CPU or GPU choking. For CPU go with what Rojo said. For GFX i would use amped shaders

  • Nesteris A very old post. With my English broken beyond repair. The whole topic was CC related but... Keep reading. Suprising how many similarities it has...

  • I've said this before and I keep repeating it. But I just keep getting actively ignored. Hell, check my posts a couple pages down. You'll see me saying nearly exactly this "C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. "

    That feel when you're completely actively ignored, your posts have legitimate questions that are never answered.

    Hohoho! My dear friend. You check my old posts I am talking about this from about 4 years now.

    You have lots to learn young padawan...

    On topic - At some point, I've just gave up. I stoped requesting/begging/reporting. Thats why I find this thread kind a ironic. Because I keep on reading my own, exact words. Just spoken from diffrent lips

  • > Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

    >

    >

    Ooor... people could start providing capx'es of their projects to Ashley that highlight their grief, like he's been asking for repeatedly. Seems to me like Ashley really wants to put these issues to rest (naturally) but needs some concrete material, i.e. real-life projects, to diagnose them.

    Oooor both.

    > Aphrodite

    >

    > Thanks for the read, that makes sense to me now!

    > Interesting stuff, might try to read up some more on this stuff.

    >

    > So we are basically hoping that the Chrome browser will improve and be developed with games in mind, and not something else!

    > - and if chrome someday, shuts down, or make radical changes. Then we are all screwed

    >

    If chrome shuts down, there are other browser engines that technically could be used so not really screwed, to be honest, we (by that I mean the people using wrappers) should already be looking for other alternatives for chromium, and since C2 is not a chrome only engine but an html5 one, it should be doable.

    Irbis agreed on the fact some features are below what people might expect, and that sticking to one platform would have been better (I would have prefer sticking to pure html5 for the Web platform rather than trying to look like native, as it is primarily advertised as such, but that is just an opinion, now it is a mess, and wrappers can be just worse than Web, either way, something has to be done, right now it seems that the Web platform, the heart of C2, is something none of the actors want to improve, instead of having a valid Web platform, we have this nonsense )

    Agreed also on a scirra full game, would be nice to prove us wrong on all fronts while knowing where we have issues.

    I fully agree. Regardless will it be mobile or browsers or desktop. Don't worry about me. I'll adjust. I have more ideas for games then my human life span will enable me to create anyway haha. Lets just focus...

  • I wish I could get rich fast, go back in time and rain money on Scirra when they were still at CC stage. And stop the HTML path to even come to existence. Even consideration.

    You guys know the saying "Jack of All Trades - Master of none"? Because that's basically C2 right now.

    I would much more prefer to have a pure desktop engine rather then this browser/mobile/desktop octopus. I don't give a flying F if the engine can export to all platforms in existence, if the game runs like shit. Instead, I prefer to have one export platform that runs flawless. Just as it was with very powerful CC.

    C2 suffers from the same illness from which the CC had died. Features clusterfrak. Features that had been implemented but never truly done/polished. Instead, new features had been added on top of previous. I don't care how many armwatches I have if none of them shows the correct time. HTML5 might be the future - sure. But we are living in the Present.

    And in present day, my game Antumbra (which is basically a modern version of old text games) which is probably the most simple code-wise game in existence had troubles running on various setups. So instead of working on Antumbra 2 or another game - I've spent last 3 weeks of my life debugging people PC's. And in most cases the problem was not in my game or even the user machine (old drivers, trashy reg) but in html5. The users browser and the OS, to put it bluntly. And its not even about browsers that do not support HTML5 because I've blacklisted those. So Antumbra can be played only in IE,FF or Chrome.

    And I cannot even point at ONE of them, because the game has some serious problems in various versions of the SAME browser. On one Chrome version the game never loads. On another - runs flawlessly. On one IE version the game runs better then in FF or Chrome. But in another - there is no sound. No audio - at all. And yes - I do have all my audio in both ogg and m4a. Sometimes the game fails to load, other time it freezes, different case - it runs on 10-30fps. And I am pretty sure its not my fault because if a bug exist - it can be replicated. It'll be present on all platforms or at least in scope of one browser. So bug report after bug report, I have to keep on telling people that "I will look into it and fix it ASAP! ", when the truth is - I cant do shit about it, because I have no power over Google or Scirra. I can just sit and watch and pray for a miracle to happened. I will use C2 for Antumbra 2 because I have no time to get familiar with UE4 right now, so I have to go with the engine I know the best. Not the one that might perform the best.

    I am not pointing fingers. Just sharing my story.

    Sidenote: actually browsers are not that better then mobiles right now. No official plugin for Newgrounds (and the one we have is 3rd party and buggy as hell), Kong plugin is not up to date to say the least, Gamejolt is great but... well, Gamejolt is really not the place to look for money heh. And it's also 3rd party plugin anyway. Sooo...

    Mobiles: hardly working beside the most simple design and even then is a Russian roulette

    Desktops: forget about Linux and Mac. If you use any other NW then 10.5 you are screwed on Windows too. WinXP is out of the question.

    Browsers: Russian Roulette chapter II.

    I don't know who I should blame and at this point it doesn't really matter. What matters is the solution that is no where to be found.

    Sidenote 2: I would really love to see a true game made by Scirra team. Of course with C2. As a proof. Because in many cases I think they really don't know what are we talking about. So maybe if they would have to walk in our shoes for bit... You know. To gain some perspective, that I think they are lacking.

    Sidenote 3: I am not attacking, trolling or hating. I just think something must be done, and instead - we are playing this "ping-pong" discussion and wasting time. Pure whining never solved anything. And neither did excuses. Maybe lets stop talking and get busy, huh?

  • Bump. I wish this to be fixed. I am about to start and IGG campaign for the sequel of Antumbra and I really don't want to discover I am screwed - in the middle of developing. So I have to know the status. Because if this wont get fixed I will have to switch to UE4. I cannot risk my life project because of an issue that "might or might not" get fixed.