VIKINGS's Forum Posts

  • So...

    Construct 2 personal license: ~132 $ / one time this is to start selling the game.

    google play store: license 25 $ / one time this is to publish?

    IOS app store, license 99$ / year what is this for, to locate the game?

    Ludei commercial support: free (at least when I signed up for that) what is this used for?

    Yes katzin, both the google play store and the ios store licenses are so you can publish your game on those store.

    Ludei support is for cocoonjs which is a mobile deployment platform. Basically once you have your game all finished up, you send it to them and they compile it so you can then publish it on those(and other) stores/platforms.

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  • No idea mate, I'm a newb around here, just figured that post might help you. If not more experienced users are gonna have to help you further, sorry.

  • Cool, thank you very much.

  • Well, I've looked around and tested some more, guess I could use the "on touched object" and "on clicked object" events then for the object I select whichever sprite/text I desire. Those should work just like the "on clicked" event buttons have, right?

  • Exactly. First time, after reading through that post I linked you here is the question I asked(on page 3 of the post) and the answer I got.

    Hey hey hey, hold on just a second....!!

    You mean if I don't go through all that I can't have a normal game with background music and other sounds on iPads/iPhones with older versions of iOS?!

    And even if I do it I will only be able to play a single sound at a time?!(what if the player hits something with the background music playing...)

    Cmon I thought apple was supposed to be "top dog" in the mobile market, specially considering how much their devices cost...VIKINGS2014-02-17 10:56:47

    VIKINGS,

    Yes, afaik older iOS browser only support 1 channel audio so we must choose to play sfx or music (not possible to playing both), for sfx we must create audio sprites (all sfx sound embeded on single sound file) and also audio need trigger from user (touch) to playing it (can't autoplay).

  • Thats the thing(probably should have mentioned this too) when I use sprites/text I don't get any "on clicked" or touch events/actions for them at all. If I could I would have created my own buttons to begin with.(don't really like how the C2 ones look...)

    I've made some screenshots of a selected text object for example, those are all the events/actions I get for it.

  • Ok, I've finally managed to make it work using the tips you game me, thank you.

    But, as usuall, as soon as you fix one problem another appears... I'll try and see if we can fix it here before creating a new topic.

    I've been reading around and it seems cocoonjs(with which I plan to export my game) doesn't support the button form control that construct 2 has, or the textbox for that matter. So the only option I am left with is list.

    Is there any way I can make some normal buttons(I want to have a menu "start game", "options", etc.) with C2+cocoon so I don't have to resort to the dreadfull list option?

    Basically this is how I've set it up at the moment(still have to position it and add background images, so ignore the way it looks for now) and I would like to keep it like this and preserve the functionality of the diff buttons, but in a way that works with cocoon.

  • Could it have something to do with the iOS audio limitations? Maybe check out this post.

  • The scrolling effect can be achieved a couple of different ways. Personally for my game I decided to leave the background static and just have the player traverse it at a fixed speed and I added a camera on the player with a "scroll to" event.

    You could olso check out this guide for another type of scrolling.

    https://www.scirra.com/tutorials/857/fl ... 10-minutes

    Apart from that more advanced users are gonna have to help you since I am a begginer myself.<img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Like I said Doc Ai, I already tried that and it doesn't work.

    vfxcorp there is no time to wait, the second the player sprite is destroyed the camera jumps.

    Check the video people so you can see exactly what I mean, I uploaded it for a reason...

  • So I finally have my player scrolling just the way I want to, but now I have a problem with collisions.

    As you can see in the short vid I uploaded for you guys below, when the player hits something the camera jumps back to the begining of the level. What I want it to do is freeze right there so I can destroy the player sprite(maybe later on add a dead animation), display a "Game Over" text, maybe score etc.

    I've tried various ways, like having another invisible object that follows the player and switching the scroll to that one when the player is destroyed, tried using instance variables, nothing worked...

    Any ideas on how I could achieve this guys? Thank you.

    http://www.filedropper.com/bandicam2014 ... -30-47-260

  • Cool, I will check it out, thank you.

  • Cool, thank you very much.

    Yeah, the new forum has some issues, hopefully they will fix them soon.

  • Yes!!! LittleStain is right, so simple, can't believe I didn' think of it! Thank you very much mate.

    Thank you too Guizmus, but it looks like I don't need to bother with lerp for now. Still good to know, I'll save it, might come in handy later on.

  • I agree, I liked the old one better. A few more problems with this one to add to Xoros's list:

    1. No quick reply box.

    2. (in firefox at least) Tab names don't show the name of the topic you are in anymore, instead they are all "yourdomain.com"

    3. You can't use the Board index < Construct 2 General < etc.. buttons at the top, they are not clickable. Instead you have to scroll all the way down and use the "Return to..."