K, sorry, when I asked the second question(about muting more then one sound with the same event) I didn't have the event sheet completed.
Here is the final(in theory... <img src="smileys/smiley2.gif" border="0" align="middle" /> ) draft.
s8.postimg.org/nglricqgl/sound_options.jpg
As you can see Guizmus on event nr. 10 when Mutesound is clicked I want it to mute both those sounds. I want to set it up this way because I want sound effects to be different from the music.
And I don't know if I need to put an operator between them so the program can distinguish, at the moment they are just "SoundCollision""SoundPickup". Is it correct like this?
I personally know a couple of people that really could not stand the sound Mario made when he picked up the coins, and sadly they had no such option... <img src="smileys/smiley4.gif" border="0" align="middle" />
I'm glad to hear that on buttons "on clicked" works both ways, because initially I wanted to use on touch events on them too, but when I set up an event for a button I don't get a touch section just Button, Instance Variables, Misc and Size&Position.
LE: I have olso modified the mutemusic and mutesound following your example. Thank you very much. The reason I was having trouble with it is because without adding a sub event first(like you did) I couldn't use the function "else". <img src="smileys/smiley32.gif" border="0" align="middle" />
s30.postimg.org/8cuapvpep/music_modified.jpg
LEE:Thank you lennaert, that looks like a good solution for when I make a more complicated game, I'll copy&paste it somewhere.