Usman Haq's Forum Posts

  • Hey there, AndreasR

    Can you please add my game?

    Google Play: https://play.google.com/store/apps/deta ... ous.Raving

    iOS: https://itunes.apple.com/us/app/risk-ro ... ?ls=1&mt=8

    Risk Rocket Trailer:

    Thank you!

  • You should be able to find all the information you need here: https://www.scirra.com/tutorials/73/sup ... reen-sizes

    After reading the tutorial, I came to the conclusion that I would have to extend my background. Aw man.....

    because my screen looks like this on the iPad:

    https://www.dropbox.com/s/r029i64927k98 ... q.png?dl=0

    https://www.dropbox.com/s/9lztz2nyujw52 ... u.png?dl=0

    Thanks for your help!

  • I've got my game's layout at 1920x1080. Window size is at 960x540.

    The game's scaling is fine with iPhone, perfect.

    With iPad, there's a large chunk at the bottom where the game is not taking up.

    How do I fix this?

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  • I answered this question here:

    It works just fine in my game.

  • Holy moly! We're getting absolutely crushed!

  • Ashley - I might have a few ideas for the future of C3 if it is implementable.

    My Suggestions for C3:

    +3D and 2D separate interface - A 2D or 3D option in the "project properties bar" or in the "new dialog" or in the "view menu". Whichever is efficient.

    +C3 image editor that can make transparent images, aspect ratio resize or scale, gradient and shapes and also multiple images can be placed inside the image editor to be edited, crop and other useful features of an image editor.

    +Behaviors can be made using the event sheet but still save the option to make a behavior using javascript.

    +More coloring and lighting features. ( I don't know much about this , I hope you get the idea.)

    +!!!Most Importantly!!!(Exclamation point for emphasis) C3's own native export option to make life easier.

    That's it for now. The most important is the native export out of all.

    Unfortunately, the most important thing that you stated that you wanted, most likely will not be implemented. It's been stated so many times already.

  • >

    > > No luck can't build ios project with cocoon.

    > >

    > >

    > > May be I fill in wrong information

    > >

    > >

    >

    > You don't have any luck building for iOS because you don't have those things that you just specified....

    > Dude may be u misunderstand honestly i already input all in form but i want to know it right or wrong.

    I'm sorry about that.

    Name: Yes, basically what name you want the Key to be.

    Password: The password that you created when you created your p12 certificate

    Provisioning Profile: This can be made via the Member Center within "Certificates, Identifiers & Profiles"

    Certificate: Yeah, you're right about that and I think your spot on with the provisioning profile one as well.

    Overall, if Apple could just simplify there App Distribution process, that'd be great.

  • No luck can't build ios project with cocoon.

    May be I fill in wrong information

    You don't have any luck building for iOS because you don't have those things that you just specified....

  • Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

    https://cocoon.io/pricing

    Don't forget about the sale with the splash screen!

    (Just kidding, still way too freaking high)

  • Have you tried Cocoon.IO?

    It still sounds strange with the description of what your game features because those things shouldn't have a problem running on mobile.

  • Those that own a C2 license will get a discount off of C3.

  • In my opinion, yes, the Free Edition is limited but it lets you experience what C2 is on the surface.

    Also, another opinion. The cost of the Personal Edition is very reasonable for what you get. Which is the whole package. Expect for when you make over $5K and have to upgrade to Business but other than that, if you've got the money and want to use C2 then get!

    And if your main platform for development is Mobile, it's not TERRIBLE but do your research and learn how it is with C2 before you become one of those people that make up topics like: "PERFORMANCE BAD! HALP!"

    Need help with anything else? This is a active community. Welcome.

  • @ Mahdi71 Example:

    https://play.google.com/store/apps/deta ... et.gaelsev

    My mobile game made with construct, exported by cocoon. (i already tried with intel XDK)

    On a GALAXY S4 the framerate are very bad (under 30), you need a mobile like galaxy S6 to have 60 FPS.

    It's simple game, i worked a lot on the optimization for mobile device but impossible to have a constant good fps.

    Your game runs perfectly fine on my HTC One M7. Both the Galaxy S4 and M7 are basically identical, are they not?. How are you getting such bad performance?

  • You can also try out other export options such as Cocoon.IO.

    But as said. We don't have any idea because we have nothing to go on......

  • fm4fanAT, there's a way to change origins points? How?