Usman Haq's Forum Posts

  • Those that have purchased Construct 2, will get a discount on C3. That's the only question that I can answer.

  • Make an instance variable on the Enemy called "Destroy" or something and when the player taps or touches the Enemy then 1 is added to the Destroy Variable. Once the Destroy variable is 5, then the enemy will be destroyed.

  • Could you not make a second layout the game doesn't use and put them there so it doesn't load them all at once in the beginning?

    Well on startup, the game has many menu sprites and along with that I've got many more sprites that spawn during the game playing all on the same layout. It really wouldn't make a difference to put everything else on another menu, because wouldn't all those unloaded sprites become loaded and add to Image Memory once they were in the layout?

    Even so, I did end up separating my game into 3 layouts, instead of 1. This way the menu sprites are irrelevant and so are the selection buttons.

  • Let me take a look and see what I can do.

  • Hey there guys,

    I noticed after developing my game that I probably need to Unload the Image Memory because my game only has one layout, and because of this there's actually quite a bit on the layout that gets destroyed when the player starts the game. Is there any way to unload the images because I think it'd help a lot.

  • Hi everyone. This a necroposting i guess. Curious if anyone would still want the capx files. They have not been updated and im sure a lot has changed in C2 since i last used it.

    I was looking for a project and noticed i still have those files available for this old capx.

    If so just respond here and i will make the files perma available on my website.

    cheers

    I'd like to take a look at the capx please.

  • What are you using to test your game?

    What phone? What exportation option?

    Also, this is somewhat a welcoming to HTML5 gaming with mobile. But the kinda of hot your talking about seems to be really extreme.

  • What on earth did I just read?

    Also, wrong forum topic. There's a category called: Job Offers and Team Requests

  • Performance is better than cocoon.io?

    Same thing I was questioning, because then holy moly!

  • This a very surprising story because usually the ones that major in CS are the ones that enjoy efficiently coding and live on C. But for you, you need simplicity, a way to just develop rather than take time and go through the logic. I mean it's fascinating! Because here we have CS major that actually enjoys C2 a lot, which was mostly meant for non-coders but here we are.

    I don't know, I find it really cool.

  • I can't beat your score. I JUST CAN'T BEAT YOUR FREAKIN SCORE!!!! 73....

  • Anyone care to try it out?

  • Hey there,

    I've launched Risk Rocket on Google Play. Play it and see how you like it. It's a game that I want to update and add content to. Hope you guys like it and if you find any problems with it, then please do tell. Don't forget to rate it too!

    Currently on Phase 1!

    Risk Rocket: https://play.google.com/store/apps/deta ... ving&hl=en

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  • Also, Ludei's Cocoon.IO service allows for 2 free projects.

  • What you want has already been discussed throughout the ages of Construct 2. It's a called "Native Exporters". The talks about this Holy Grail, the Messiah, the one thing to bring balance to the force, and make Construct 2 the game engine of all game engines. The thing people believe to be the end all of performance problems and plugin problems via Construct 2.

    Anyways.

    Would it better? Yes of course Native Exportation would be better. Much better than the system that C2 has going for it right now, hell I'm pretty Ashley would agree that if he could snap his finger right now and Native Exporters existed with C2, he'd do it. This way, there wouldn't be anymore "WHY IS IT SO DAMN TEDIOUS TO EXPORT TO MOBILE?!?!?!!??!"

    But it isn't that easy to create Native Exporters, and I'm barely even a technical person, but it's been around 1 year since I started to look into videogames and become familiar with programming stuff and the conclusion is that nothing is easy when it comes to programming something.

    Creating Native Exporters is quite a big project, if Scirra had a team dedicated JUST to create and support Native Exporters, that'd be great.