Usman Haq's Forum Posts

  • Do you have a Google Play Developer Account?

  • Have you tried disabling groups of events? Within my game, there are quite a bit of collisions for one object onto another, and making a family isn't really an option since each enemy is worth a different amount regarding score.

    So If I've got 15 Collisions for Sprite1 and 15 Collisions for Sprite 2.

    Sprite1 Collision Events should ONLY be Active when Sprite1 is on screen and when Sprite1 is off-screen the group of collisions is Inactive. Same rules apply to Sprite2.

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  • I believe "collisions" refers to the collisions onto other sprite or objects and not touch. I THINK, I may be right though. W

    What I did with your example was make Instance Variables so that the touch was not executed because of the conditions.

    https://www.dropbox.com/s/f98fu47dlpajv ... .capx?dl=0

  • Try this.

  • Hey do you guys actually think it's possible to change Ludei's mind about the Splash Screen price removal. I really don't mind it at all, but $100 price to remove it certainly sounds more reasonable.

    Possibly creating a topic on their forums and having a vote?

  • I recommend doing it anyways. I'm developing for mobile and disabling groups of events has significantly improved performance for me.

  • No, that's just how XDK evolves.... haha.

    Try Cocoon.IO

  • , what's been the problems with Cocoon.IO? I thought you already exported and published one of your games through Cocoon.IO.

    CocoonJS is becoming a retired service. Ludei is now focusing on Cocoon.IO, and apparently it should have the same or better performance.

  • Fine!

    CocoonJS from Ludei is basically retired. The new Cocoon.IO is here.

  • I agree with

    Many new users that come to Construct 2 for Mobile development and use Intel XDK are usually met with regret and awe on how poor performance is, and the size of their game.

    They then create topic on the forum like: "Why dis poor performance happening?!?!?"

    Opening doors to other ways of exporting should be an option, and for users to pay for the service's extra plans is their choice. And that's just the thing, users have a CHOICE whether or not they want to pay for the other plans that Cocoon has. We have no idea what circumstances every person has, but they should know their options.

  • usman Haq

    When I load up my game it just crashes when using google play plugin.

    Do you have your Service for Google Play Games connected to your App?

    Also, may I recommend possibly uninstalling your current plugins and getting them again. It worked for me. After a user on Cocoon Forums offered me the same fix: https://forums.cocoon.io/t/construct-2- ... ded/1366/3

    My plugins, although they were the cocoon ones, were not up to date.

    My app actually has functioning Achievements and Leadboard: https://play.google.com/apps/testing/co ... ous.Raving

    Not trying to promote my game, simply showing proof.

  • seopolis and ,

    This is why when you create your splash screen, have a "Loading" sprite under whatever your logo is AND make the delay time for your splash screen as long as it needs to be for your game to load.

    My game takes about 15 seconds to load fully. Therefore I have a 15 Second delay time. The splash Screen ends and my game instantly pops up.

    So the reason you've got Black Screen, is simply because you haven't given enough time for your game to load!

  • Sorry, KaMiZoTo

    You wrote 120mo, so I was like: "What the heck is that?" Since I'm use to reading it as "mb"

    Yeah, you would need another plan. I hope you complete your game to its fullest!

  • Cocoon.io is pretty good yes. Very nice results by far.

    But the pricing is seriously too high for me. I make games with lots of assets. I will be over 120mo.

    So it will cost me 838$ annually or 89.90$ monthly because of the size of my game.

    Too expensive for me right now...

    You can have two projects with the free account.

  • Hey there, Mayfly

    Have you looked at this?: https://shatter-box.com/knowledgebase/c ... ing-fixes/