Usman Haq's Forum Posts

  • Hey there,

    What trouble are you having with the Achievements and Leaderboards?

    The unlocking of the Achievements? The submission of score to the Leaderboard?

  • Cocoon.IO is pretty damn awesome.

    Build your game, get the new Cocoon Plugins, do a few tweaks with your game by following the resources on this website: https://shatter-box.com/ , and upload to the cloud. When you've got a Key, Cocoon automatically Signs and Aligns the APK. Then all that's left to do is to Build the APK and upload it to Google Play.

    A lot of people get frustrated with it, but it's just a matter of learning how to use it. I did find it difficult on finding out what the hell I was suppose to do to get a working APK but once I figured it out, it was smooth sailing from there.

    Lastly, I cannot believe that people are actually pissed about Splash Screen. Is the $500 price to remove a image that shows up for about 3 seconds too much? Yes, yes it is. Oh most definitely. But it's only about 3 seconds. Come on guys.

  • Well you're going to need a Google Play Developer Account once your game is ready to be tested and published as an APK. A Google Player Account cost $25. IAP for your game are added via the Google Play Developer Console and in order to set up IAP and sell virtual goods, you need merchant account. I've checked out the Philippines, and you're good to go with getting a Developer and Merchant Account set up. The country list is here that I checked: https://support.google.com/googleplay/a ... le/3539140

    A Keyfile is needed to distinguish each application.

  • Hey there,

    May I recommend posting to the Cocoon.IO forums? There are plenty of people there that could help you. Even though many people use Cocoon.IO to export there C2 games, most of them find the info they need over at the Cocoon.IO forums for it.

    Also, may I recommend these: https://www.scirra.com/store/royalty-fr ... lates-1879

    https://www.scirra.com/store/ebooks/qui ... ebook-1893

    I'm not advertising, those are NOT my products but I myself am thinking of purchasing them because having a guide like those could be pretty useful and the price of those two things aren't that bad at all.

  • try to follow Google Play guidelines, maybe there is another requirements you're missing to publish your games.

    If you're talking about me, then I think I kinda solved it, or at least I learned what the problem is. It's the Cocoon Plugins I'm using. I disabled the IAP events and now the app works, so gotta figure out why it's crashing with those....

  • If you're having trouble exporting using Cocoon.IO, seeking assistance on this forum is not really a good idea. You would receive better assistance on the actual Cocoon.IO forums where the actual community that uses the service is.

    Am I having trouble using the Cocoon.IO? Yes.

    I made an APK, launched it, The two splash screens show and when my actual game starts after 3 seconds the game closes. But I'm gonna solve this problem because my game can actually launch, has good performance, and I've implemented everything I've wanted to.

  • The mobile platform for earning is quite hard, but I'm not here to be a pessimist. I suggest sticking to making your game good, beautiful, and memorable. Along with that, there should be IAP. Ads are an overall nuisance, and as someone that hated ads when they played mobile apps like crazy years ago, I just don't think ads are a overall good experience for the player, even if there is an option to remove them.

    As for IAP, be sensible and be smart.

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  • There's a Beta version of my game available. Try it out and tell me what you think. It's quite heavy on the performance, I'll admit that but I just felt like making it anyways.

    https://play.google.com/apps/testing/co ... ous.Raving

  • If it's something that plenty of games use and yet difficult to reproduce, then I think it's worth it. Because many people look to other games and are inspired to re-create what they have, and are possibly willing to pay for it. Or they could just ask on the "How Do I?" forums. Haha. It's all up to what people want, can't be sure of anything. Such is life as an entrepreneur....

  • Adobe Illustrator.

  • Thank You, GenkiGenga! For the explanation and Capx.

  • Another Constructor and I already tested imothep85 game on our mobile devices.

    Although the game has changed, you can look at our feedback on the current game that is being discussed. The performance on our mobile devices via the Chrome browser was smooth. Why does it lag with Intel XDK, though?

  • So I'm able to make this store window come up but I don't understand how to make it go back down.... This is taken from a template that has a menu coming from the top...I'm stuck. What am I doing wrong?

    https://www.dropbox.com/s/ue7irbqjaotqh ... .capx?dl=0

  • I just know I'm gonna get shot down for this. Perhaps try Cocoon's Canvas+? I think it only adds 6MB and Canvas+ is fast. Although exporting through this option can have its trial and errors.

  • Well I got it to work within my game. After completing a test capx, I made containers for the rocket and exhaust and basically followed what I made: https://www.dropbox.com/s/593lyg9mir091 ... .capx?dl=0