Ubivis's Forum Posts

  • drive.google.com/file/d/0B-Rseo5BvYB1cWFremR0YldpYlk/view

    Try as I have I hope will help.

    Thank you very much. Unfortunately, your solution does not seem to fit my problem

    At least, I am unable to translate it to my set up.

    My Problem:

    • Bullet to be created on the Spaceship
    • Bullet to shoot through the Crosshair in a straight line

    Best result I had so far was by moving the bullet object manually every tick. Only problem I have to long is, that it does not shoot into the correct direction.

  • Hey all,

    I do hope anyone of you can nudge me into the right direction.

    I seem to have some problems in understanding of vectors.

    What I have at the moment is: 1 Spaceship, 1 Crosshair and Bullets that get spawned as soonI press "Space".

    http://picpaste.com/pics/q3d-pQ3Eh9La.1429614871.png

    The spawned bullets should fly in direction of the crosshair (setting the x,y and z coordinated in an instance variable for each bullet, that they keep their flying direction).

    Unfortunately, no matter what I try, the bullets fly everywhere, but not into the direction of the crosshair.

    CapX

    Any idea? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • yes it is, hope I answered your question

    If you want to know how:

    Read about arrays and instance variables. A combination of both should help you get starting.

  • Most people I get contacted are from germany, I'm in Germany as well, so Germany seems to me be the winner

    wonderful, now I can drop my plans to porting it as an node plugin with separate C2 API

    All from first hand and working good so far.

    *Need to find time to complete the development of my game now*

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  • Yes, I ran into the same issue so I had to do a Monitor Capture. It worked fine.

    Will try this out. Thank you very much so far

  • Hi All,

    did someone of you managed it to stream live your Construct 2 Development session on Twitch?

    Not yet that experienced with it (Streaming Games is simple) and having a huge problem.

    I am trying to use "Open Broadcaster Software" to stream my development sessions on Twitch but it does only show the main C2 screen. No matter what I try (setting up an event sheet, placing objects), I can see on my channel that the mouse is moving but the layers do not show up (there is always a gray background at the place where the layer should be).

    Anyone having some experience with it and can guide me to the direction what I need to change in order to stream correctly?

    One thing I can imagine, what is causing this, is my computer set up. I'm on a laptop with 2 graphic cards (1x intel HD + 1x NVIDIa GeForce GT630M).

    Any suggestion would be great

  • feel free to have a look on gitHub alvarop

    The Source is not very difficult.

    But V3 is already in the make which is a complete redo of the whole logic.

  • Very nice... wan't really impressed from FTL itself (I felt it is very unbalanced and too random), but this setting looks just great for this kind of game.

    What I don't understand are all the sliding doors on the pirate ships

  • a little suggestion to speed up the process of item picking. After one question is completed, instead of flagging it as "solved", delete it from the array.

    This will prevent this possible case:

    Your array has 1000 items at the beginning, you completed 999 items, and now the loop might need quite long to find the last possible question to be displayed.

    When you remove the solved items entirely and just pick a random item from (0-width of array), you will always pick a valid one

  • If I search for "Gravity Drop" I can find it in the 4th row.

  • We know everyone wants their favourite thing next but it takes time and we have to pick things off one by one.

    Very well made statement. As long you keep your priorisation on the points I want the most

  • Has been asked a couple of times already, so I'm sorry... as soon you request money for or inside your game with the free edition, you need to instantly upgrade to the professional edition (if you raised more than 5000$, you need to upgrade to the business licence).

  • And we already know, that the whole plugin will be update significantly. So does not really worth it to write a tutorial right now.

    I am using it for a 3D Dungeon Master clone and it is very simple as soon you understood how playcement of objects work.

  • some of them are very handy... thanks for sharing