Ubivis's Forum Posts

  • I have the latest Beta, this isn't the problem.

    I just exported using PhoneGap, which worked fine (after some xml tweaking)

  • Having a simplified access to the Live API integrated with C2 would be great to see many great new releases on the XBox.

  • the game does to tell me, if something does not work (played it using Chrome), that's why I suggested to add a response to the server script and show it in the game.

    Back in the days, when I worked with PHP and MySQL (very long time ago), I always had something set up incorrectly in the database as I sent an ID as a string but wanted to save it as a integer. Mostly very dumb problems that were easily fixed, unfortunately I have not worked with MySQL for a couple of years now and feel myself not in the position to have a check on that part of the game. (fingers crossed, that someone else might be able to)

  • sorry, can't see a mistake in the ajax events. to better know what happens, I would suggest to change the script in a way to return a status code to get sure that the ajax request is successfully triggered.

  • thanks, no need to download the database script, I just wanted to be sure that the game and the script is on the same domain.

    Having a look into the capx and will come back in a few minutes.

  • without seeing the actual capx, it is more guessing.

    • is the php script located on the same domain? (Cross-Domain is restricted)

    Also, this exception is raised when running:

    Uncaught (in promise) DOMException: Only secure origins are allowed

  • samehere , and when I'm trying to import it manually, it is stuck at "Finalizing project..." or raising other errors.

  • Same problem here... while testing it on browser, it is working fine, but after compiling into an APK (used PhoneGap, with the cordove geolocation plugin enabled), I can install the apk just fine, it also tells me that the app required geolocation, but running it, it always returns lat and lon = 0

    Very frustrating.

    EDIT: Tested with my other phone and it is working well there... so, must be a bug with my phone then

  • Hey All,

    anyone were successful yet in converting FUSE Models into a format this plugin can read (also the animations?).

    This would be really helpful

    (I'm just too bad in modelling and animating manually)

  • LERP is mainly: Telling the function the to move something from corrdinate1 to coordinate2 and how fast.

    Would it be fine for you to use a 3rd party plugin? If yes, have a look here, this will make your life much easier <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://c2rexplugins.weebly.com/rex_moveto.html

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  • Sorry, I know there is a lack of progress right now, anyone feel free to pick up my work on continue it.

    I am currently too busy with more important things (Family), that I don't have time to continue working on it.

  • looks quite good... just registered

  • perfect, something I was looking for quite a long time already

  • hmm... encountered a new problem... hope I'm just not too dumb for that plugin

    I created an animated model in "Fuse", exported it as FBX, imported it to clara.io and blender in order to convert it to three.js json to keep the animations.

    Now my trouble:

    • for both, I do get a .json file, but your plugin either requests a .js or .obj.
    • I renames the .json to .js, but importing it triggers errors and the model will not get loaded.

    Any idea? (and still keeping my hopes that someday, we can easily import .dae or .fbx files. At least clara.io is able to do so and is also based on three.js).

    If you like, I can share the fbx with you privately if you like to have a look.

  • QuaziGNRLnose

    Cool, this worked... many, many thanks