Ubivis's Forum Posts

  • Layers and parallax are your friend

    Set up a background layer and set parallax to 0. All of the images are on a different layer and also put something with the scroll behaviour on that layer.

    When you move the object with the scrolling behaviour you will see that the layer with the images will also scroll while the background will stay as it is.

    EDIT: Very simple mock up attached

  • .... sub-folder?

    Hi all,

    started getting used to project files and wondering if it is somehow possible to get a list of available files (and/or sub-folders) in a subfolder I created?

    Background:

    I'm currently working on a map editor for a game I'm working on and have a lot of different themed textures imported to my project. This texture file is going to expand from time to time and I don't really like to hardcode it.

    Does anyone have already experience with this and get nudge me into the right direction on how to get this info?

    I am trying to get this info into a dictionary during runtime.

  • Just an update... I got an idea of a useful usage and started working on the plugin as a side project.

    As I can only work on my spare time, this may take a while until it is working fine (at least, the edittime.js is nearly completed, only functionality is missing)

    If someone else has more time and is quicker, please go ahead and do it. I have no clue how long it will take me, as other plugins I'm currently working on have a higher priority for me.

  • This isn't something you can easily do with just a plugin.

    JavaScript can only do things in its own environment. There is a workaround using node.js: Link

    As there is no use for such a plugin in C2 in general, I doubt that you will find someone who will script a working plugin for you for easy use (but I can also be wrong, so good luck).

    Another way, that is maybe easier, is to develop your app as a google app following this instruction:

    https://developer.chrome.com/apps/app_serial

    Using the browser plugin, you can call javascript instructions directly in the event sheet... have not tested it (have absolutely no use for this), but I guess this could help you.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hmm, need to have a look into it. Looking into the screenshots above I got instantly a nice idea of what to develop with this plugin

  • Pong in about 4 hours. (And I think, Pong is a good game!)

  • pixeldotgames, you don't need to set the size of the array object, it just needs to be there. My Generator takes care to set up the array object while running the generation process.

  • This is a topic you better discuss with austin

    He is cofounder of clay.io and can tell you for sure. Everyone else can only give you a guess which might bring you into trouble

  • yes, top down modular spaceships, that would be very usefull

  • you could load that json string into an array and just call the value of the url.

  • windows does not do anything, you have to set up an event "Is expired trial" and do whatever you like (you could show a special page to ask nicely the games to buy the app, or just close the app (would not do it, as the user could think your app is bugged and will leave a bad response on the store))

  • fasasoftware

    the three demo capx in the first post do give a really good start. I started with nearly no experience and got a good game up already (demo link in a previous post, which shows an early stage).

    Best way to learn this plugin is by working with it. Set up a basic layout (only one object), put an texture on it, move it around.

    You will learn the basics easily.

    For the Tank, I can even tell you without seeing the code. A lot of logic is involved in this. the tank is made up by several objects and each object is moved on his own (wheels = rotation).

    Good luck

  • istavang

    What's ".bvh"?

    A 3D Image File Format: http://www.fileinfo.com/extension/bvh

    No idea what this has to do with tmx.

  • for calling the game in the app store, just call the URL of your game in the app store. The device itself will take care that it opens the page in the store.

    For checking, if the game has been rated already, I can't give a hint unfortunately.

    But be aware, I heard that google changed the policy that it is not allowed to reward the player for rating the app (not 100% sure, have not double checked it)

  • store the location of the last created object and with a x% propability move the next tile left, right or just ahead of the last one.

    For example:

    Create a random number from 1 to 100

    1-20 put the next tile one step to the left (adjust width of the object to fit with the previous coordinates)

    21-40 put the next tile one step to the right (adjust width of the object to fit with the previous coordinates)

    41-100 just move ahead