Ubivis's Forum Posts

  • very nice, are you going to make a game of it or sell them?

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    > >

    > > quest : how do u save as json in blender?

    > >

    >

    Don't look any further, just go here:

    https://github.com/mrdoob/three.js/tree ... rs/blender

  • It's an impressive work that you've done, and I wish you all the success you can get!

    I just don't understand why? There are at dozens of free (and partly free) 3D engines out there, that do an even more impressive work. I don't think Q3D will or wants to compete with them. And C2 is a 2D game maker, optimized for 2D development. So everything 3D will have to overcome the 2D restrictions (I'm talking about the editor. What about 3D vectors, vector math, etc.). Doesn't seem to be really comfortable.

    But maybe there are enough customers that prefer limited 3D in a 2D game maker instead of unlimited 3D in a free 3D engine?

    Again, kill me, but I don't want to belittle your work. It's just so ... strange. I can't classify it.

    For me it is simply the accessibility. Took me just 1 day of work to get into the Plugin and have good results. I tried UDK and Unity, but have not got used to it, way too difficult to handle for me alone and my really spare time (as a family father and a normal day by day job, I don't have much time to work on my projects).

  • Okay, slowly but steady I get used to the functions

    If anyone is interested in having a look:

    Dungeon Map Creator - Alpha One

    You start at coordinates 0,0 and can add new parts to the map on the top right (just the corrdinated and click "add"). The Textbox below will give the JSON Array for your level created, but does not load it yet from there (this will be one of the next steps after I added "Walls")

    If someone is interested to learn from this (nothing complex in there yet, but took me quite a while to get it to work as it is right now), drop me a PM and I will let you know the URL to download the Alphastate.

  • you will only know if you ask. There were no sounds offered before the first came up. Same for the ebooks.

    Ashley does not bite if you ask

  • > anyone figured out already on how to repeat a material?

    >

    > Demo Instead of that washy streched texture, it should be drawn over and over again until the whole object is covered.

    >

    My PC is hanging out a bit while trying the demo. And the window is hanging too (like an infinite loop or something).

    Yes, there was a problem with one event, I forgot to add the trigger once for the object creation, so it got created all the time

    [attachment=1:27xg4h78][/attachment:27xg4h78]

    when you create a texture, you can change a few properties with some of the texture actions. one of them is "set ST wrap" which allows you to choose various texture repetition modes in the S-T directions, and another is "set UV repeat" which sets how many times the texture is repeated in a give spot where it would normally only repeat once. if you don't set ST wrap to "Repeat", UV repeat will just create an edge clamped texture.

    hmm, seems I'm just not enough into that 3D Stuff yet. Your suggested way seems not to work for me:

    When Q3D.LoadStatus=1

    • > I create texture from preloaded image
    • > Set texture wrap S to (Repeat) and wrap T to (Repeat)
    • > Create mesh basic material from that texture
    • > Set created material to draw from the inside and outside
    • > create my object with my cube geometry and the created material

    Anything I'm doing wrong here?

    For convenience, CAPX attached

    [attachment=0:27xg4h78][/attachment:27xg4h78]

  • anyone figured out already on how to repeat a material?

    Problem:

    For my playaround, I set up a cube that renders a material on the inside (you walk on the inside of the cube). The cube itself has a random size in width, height and length. When I do assign the material to the cube, it gets streched.

    Does anyone found out a way to repeat a material instead of stretching on the object?

    Demo Instead of that washy streched texture, it should be drawn over and over again until the whole object is covered.

  • if the quality is good, ask Ashley to put it up to the C2 Store?

  • Ubivis It might be a problem with the UV's of the model using texture repeat, and tif files aren't supported by browsers so try converting the textures to png. you might need to set "ST wrapping" to "repeat wrapping" on the texture you create for it to work properly i think for this model, but even then it might not look right because of the specific engine this model was made for or program this file was exported from so you may have to fix the uv's yourself somehow in blender.

    Converting to png was the first step I did.

    I will try to recreate the texture with blender... so far, works great. What I got so far is an editor where I can place houses (at the moment, just cubes as long I really understand the model loading) in real time and saving it as a json file to reload my design.

  • trying and trying... I do really need a manual for this plugin <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Anyone able to import this object (with texture) and get it displayed correctly?

    http://tf3dm.com/download-page.php?url= ... -hut-41472

    I can load the object just fine, but the texture is completely off and I have no clue on how to set up the events to show it correctly <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • brilliant work as usual

    And especially that you did the radar one first (that was the one that interested me most)

  • nice, but one question... what type of Plugin have you indented it to be? Or is it just in the wrong sub-forum?

  • Nice!

    Google chart is a solution, the problem is, it could not run offline. So that I try to find a solution which using canvas, but failed.

    As you are the plugin king <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Do you think this one would be a solution?

    http://www.chartjs.org/

    It seems to use canvas (as I can understand from site source).

    Just to add: Well documented and open source (under MIT licence)

  • Hmm, you ask for a story? This is tough, most children don't really follow a storyline (just watch "Blue", there is no story at all, but tries to teach different languages to very small children).

    An I dea I had some time ago, but never did (feel free to use it):

    The Animals gone missing (can be on a farm, in the jungle or whereever) and only their shadows are left behind. You are able to bring back the Animals associating the shadows with the animals noises (could be either by clicking while the animals noise is played or maybe have a soundbank and you have to drag/drop the individual sounds on the correct shadows). If the sound fits to the shadow, the animal appears again.

  • and if you have not received it yet, check your spam folder. If it is not there, send QuaziGNRLnose a message and he will resend it (happened a couple of times already as I understood from others).

    Took me 2 minutes until I received the download link