> anyone figured out already on how to repeat a material?
>
> Demo Instead of that washy streched texture, it should be drawn over and over again until the whole object is covered.
>
My PC is hanging out a bit while trying the demo. And the window is hanging too (like an infinite loop or something).
Yes, there was a problem with one event, I forgot to add the trigger once for the object creation, so it got created all the time
[attachment=1:27xg4h78][/attachment:27xg4h78]
when you create a texture, you can change a few properties with some of the texture actions. one of them is "set ST wrap" which allows you to choose various texture repetition modes in the S-T directions, and another is "set UV repeat" which sets how many times the texture is repeated in a give spot where it would normally only repeat once. if you don't set ST wrap to "Repeat", UV repeat will just create an edge clamped texture.
hmm, seems I'm just not enough into that 3D Stuff yet. Your suggested way seems not to work for me:
When Q3D.LoadStatus=1
- > I create texture from preloaded image
- > Set texture wrap S to (Repeat) and wrap T to (Repeat)
- > Create mesh basic material from that texture
- > Set created material to draw from the inside and outside
- > create my object with my cube geometry and the created material
Anything I'm doing wrong here?
For convenience, CAPX attached
[attachment=0:27xg4h78][/attachment:27xg4h78]