Ubivis's Forum Posts

  • Quoted from the upload page:

    [quote:15025up7]

    Upload game

    Supported Plugins and Behaviors

    Below is a list of all our supported plugins and behaviors. If your game is rejected, check that your game only uses plugins/behaviors on this list.

    Plugins: AJAX, Arr, Audio, Button, Browser, C2WebSocket, Dictionary, Facebook, Function, gamepad, Geolocation, googleplay, IAP, List, Keyboard, Mouse, NinePatch, NodeWebkit, Particles, progressbar, ScirraArcade, shadowlight, sliderbar, Sprite, Spritefont2, Text, TextBox, TiledBg, Tilemap, Touch, Twitter, UserMedia, video, WebStorage, win8, XML

    Behaviors: EightDir, Anchor, bound, Bullet, Car, custom, destroy, DragnDrop, Fade, Flash, jumpthru, LOS, NoSave, Pathfinding, Persist, Physics, Pin, Platform, Rotate, scrollto, shadowcaster, Sin, Solid, Timer, Turret, Wrap

  • Have you checked this tutorial?

    Tutorial - How to publish your game on Facebook using Dropbox

  • You might reference this

    Yes, that is how I am doing it right now

    Thank you very much

  • okay, have not seen the forest because of all the trees.

    I think I found it myself now.

  • Hi all,

    I'm currently working on a new plugin where I have to do actions (read and write) to an array. To have everything nicely fit into C2, I wanted to add it as a behavior for arrays but found out that you can't add behaviors to it

    Not I am thinking about interacting with the array object, but can't really find the starting point on how to do it.

    What I try to achieve is, that I read the size of the array and fill it with generated (by my plugin) data.

    Any suggestion would be great. I am not new to JS Scripting, but not that experienced yet

  • Really nice so far. Downloaded a couple of minutes ago and playing around with it.

    Looking forward to the manual and a beginners step-by-step tutorial, on how to set up a scene

  • what you create in C2 is HTML and JavaScript.

    I doubt that you will get the answer here that you are looking for, as everyone here uses C2 and not GM. Easiest to get an answer on that is by doing a screenshot of how the textbox looks like, head over to the GM Forum and ask there how it is possible to do it in GM.

    And if you want to know how it works, go to the plugin folder of your C2 installation and look at the code for the textbox (which is JavaScript and HTML).

  • My holiday starts in 2.5 hours... hurry up making it available

  • the event "append text" just does as it says: it appends text to already existing text.

    If the "50" is a variable, you can do this:

    set text -> "Just get Scored "&tostr(yourvariable)&" War Points ?"

  • <textarea name="comments" cols="25" rows="5">[/code:2cd0lc5j]
    
    that easy
  • Here it is:

  • welcome, I'm glad that this helped

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  • do you really have to move the background? I would advice to make the layout bigger than the screen and use the scroll-to behaviour.

    I tweaked your example a bit and like the result. Hope this helps.

  • can you upload your .capx? As said, mine is just a simple mock up with one of many possiblities on how to make this effect happen.

    If you upload your .capx (if you don't want to share everything, just strip it down to the important stuff) and I can have a look and give proper advice.

  • A quick mock up of one possible solution (I can imagine, that there are even better ones, but hope this gives you an idea)