Ubivis's Forum Posts

  • You can have the following:

    1. up to 50MB APK File

    2. up to 2 extension files with a limit of 2GB each

    So, what you need is provide stuff like music as an extension file and have your game load the music from there.

    No idea, how it can be done, as I have not played around with Google Publishing yet, but I am quite sure that it is somehow possible.

  • not quite sure what the problem is, but does this fix it?

    A sprite is always present until you destroy it, no matter if it is visible or not.

  • even whey they are invisible, the location of each single particle has to be calculated.

  • not really... for the recent releases, I were always close to the lightning draw.

    I'm usually at work, when a new release is available, my browser just triggers me that I got a new message on twitter, I click that little bird in my browser see that it is scirra, click the link, hit the download button and done.

  • Could also be that he is an active twitter follower... I managed the lightning draw with the last release, as I have a plugin in my browser which instantly notices me of a new tweet... saw it, clicked the link and downloaded.

  • Currently playing XCom - Enemy Unknown on my Android Tablet. Very complet and smooth game (3.6 GB of download).

    Time spent on it right now: 4 hours (only playing on my way to work and back home)

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  • And to add to Kyatrics turn-based movement tutorial, have a read here:

    Random dungeon generation

    With a random dungeon and turn based movement, you have the basics of a roguelike game, then you only need to add the mechanics like: combat, gear, loot, story, ...

    I would advice to start with something more simple to get used to C2. Easiest way to master C2 is learning by doing. Start with a "Pong" Remake, do a endless scroll shooter, make a jump'n'run. With the skills you got by programming these easier types of games, you will have less problems setting up a game like this.

  • yeah, very curious about an update

  • I do wonder if this does not help:

    http://www.stunprotocol.org/

    The Multiplayerplugin has a function called: "Add ICE Server"

    The the manual states:

    [quote:3hb6jznq]

    Add ICE server

    Add a custom Interactive Connectivity Establishment (ICE) server used by WebRTC to establish connections between peers. There are a couple of built-in public STUN servers used, but you can also provide your own TURN servers to enable connectivity through certain kinds of NAT.

    anyone tried this? Have no time at the moment to check it out.

  • From theire FAQ (already Point #2):

    I secured a .exe file, but it won't launch.

    When an .exe-file tries to read from itself, like a self-extracting .exe or setup.exe it will fail. Our wrapper encrypts it, so that the .exe can no longer read from itself, and fails to function.

    You could e-mail us the file so we could look at it.

    So, as you try to wrap a wrapped app, the wrapped wrapper got disrupted.

    I would suggest to do as stated in the FAQ and send them the file that they can look into it.

  • Sure, massive number on other games.

    I think I saw a flappy game somewhere.

  • still no clue as important information are missing, but maybe you have the same problem as here:

  • I took the liberty and added upon Ubivis example.

    What you need is the Source atop mode. Using the Overlay WebGL instead of the Multiply effect, renders better results with the particular rust texture imo.

    Unfortunately, Firefox doesn't seem to like webGL effects on a Sprite with the Source atop blending mode. In Chrome it works just fine though.

    Great adjustment, thank you

  • will do, but as I'm not that skilled with java script, this could take some time until I have this up and working fine.