Yea I was following the original (outdated) Scirra Facebook tutorial which left me very uncertain. I didn't realize someone had made an updated tutorial. That reminds me.. I should probably make one for Tizen, because some gotcha's are in there too, I'm just waiting for the C2 app I submitted to be 100% approved to be sure everything I did was right
— yea I understand your reasoning though. Unity isn't providing an index.html and they even have a special unity condition in the setup so you know facebook has made a very deliberate effort to insure it's psosible
Ubivis no i hadn't and that was just the thing I needed! basically i didn't know I had to do a link like this:
Canvas URL
http://dl.dropboxusercontent.com/u/6999 ... x.html?%2F
and
Secure Canvas URL
https://dl.dropboxusercontent.com/u/699 ... x.html?%2F
the ? at the end... also oddly enough it automatically added the "%2F" at the end of both when I saved them
Also I didn't know about putting the App ID in the game properties in C2, which makes sense to validate the app.
behold! https://apps.facebook.com/voidergame/ lol <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> thanks everyone for your input on this. Its always this intense race to get things working right the first time then life gets much easier to roll out future games..
Thanks!
Caleb