Ubivis's Forum Posts

  • works fine for me:

    https://5fef8c06976f96add0bc445c323762f ... VkdWtmbWM/

    Your browser might just block you from calling an unsecure script. You need to activate it.

    but it says "The most powerful drag and drop game builder ever created."... so, it is a must to spend that money on it. There is nothing better than this. They say it on the page, so this must be the truth!

  • You mean something like this?

    I doubt

  • The demo isn't working for me, it shows this:

    http://i.imgur.com/jyN8McL.png

    And the page keeps on loading. Using Chrome 36.0.

    This is the infinite loop bug as described in the first post. You need to close that window and call the URL again. Or use the 2D Demo, that bug does not happen at that example.

  • ehhh.. was loocking for the 3D version capx

    Sorry, I can't share the capx for the 3D Version. But it is mainly the same as the 2D Version, but using this Plugin for visualisation.

  • I can imagine 2 different approaches for this:

    1. Have an external database of your characters, cars and levels and load them on demand (for example an AJAX call on a SQL Database).

    2. Have full content added to your main game and unlock them in game if the DLC has been bought / activated.

  • http://steamcommunity.com/id/ubivis

    hmm, feel free to guess how many of them I have played <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    And in addition these on GOG: http://www.gogwiki.com/wiki/User:Ubivis

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • First post updated with a simple 2D Demo (Images taken from kenny.nl, thank you very much for your great art work)

    excluding the 2 actions for debug purposes, the whole huge map is set up with 7 simple actions

  • , sorry for the late reply, I was on holiday without access to the computer (was very relaxing without a computer for a week)

    you can set the tiles at a size of whatever you like. The Generator just generates the rooms.

    As an example:

    You have a floor at the coordinates 1/1, 1/2, 1/3, 2/1 and 3/1. You can get this information from the generated Array. If you device to use a tile that has the size of 64x64 you only need to take care that the tiles are aligned correctly.

    1 2 3

    1 X X X

    2 X

    3 X

    I do hope this makes sense, I will try to find some time to set up a simple example capx which shows how to use different tilesizes.

    istavang, unfortunately not yet

  • is the sample file correct? All it has is 3 objects (ANN, Browser and Functions), but the Event Sheet is completely empty (and so is also the layout).

  • I have always found FREE games to be an insult to developers. It has really been a download slide not just for independent developers, but for the market as a whole. There is no such thing as free, and if people are playing and enjoying these games, they shouldn't expect them to be free.

    Absolutely this... I always nearly bang my head on the table when I read reviews of games you have to pay for. Main statement: Good game, but should be free.

    If if a game costs 1.99$, they moan that it should be lowered to 0.99$.

    I understand it for games like Flappy Birds, but if you read such statement on games like "Final Fantasy" you really do lose faith in mobile market.

  • hmm, I'm not really sure why it should not work on mobile. All I can offer at the moment for you, is check it out myself (if you can share your capx with me, I would export it to an apx and try it on my Android Device).

  • depends on how you set up the AI. Can you share a capx or a snapshot of your AI Logic? This way it might be easier to provide some help.

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  • Always a good idea to have some spam left <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Seems that all attachments are gone, here another example: