tumira's Forum Posts

  • Ashley

    Like I said, I found that runtime.js is in "UTF8 without BOM" in NotePad++. While others are actually in "UTF8" when you click the Encoding tab. Maybe it is the one that causes the problem? I found out that I`m not the only one with this problem in the CocoonJS thread.

    It is kinda strange though since I did manage to upload one game last month using R167.2 but when I did downgraded the preview still got the same error. I think they maybe did something to the Launcher and make it incompatible with that format or something.

    Anyway the "fix" or solution is quite simple and strange though. And I think you know they will just ignore my complaints

  • Hi everybody. I just fixed the Fullscreen preloading and Showfullscreen bug. You can get the files here:

    https://dl.dropboxusercontent.com/u/65841566/CocoonJSFullscreenAdfix.zip

    Just replace the original files. So far no error except the annoying "jquery.equalheights.js" error in alert window. I dont think this will effect anything if you are using canvas and not webview. I dont know why they put it in though..

    For the webstorage fix with cocoonJS 2.0, you can see my bug report and solution here:

    https://www.scirra.com/forum/r171-webstorage-cocoonjs-2-0-bug-and-solution_t107086

    Enjoy.

  • Problem Description

    When I run my game preview via wifi, CocoonJS launcher complain about the webstorage

    Attach a Capx

    I dont think you need capx. I just load empty project and add Webstorage object and preview via wifi.

    Description of Capx

    I dont think you need capx. I just load empty project and add Webstorage object and preview via wifi.

    Steps to Reproduce Bug

    • Create new empty project
    • Add Webstore. No event or anything.
    • Preview via CocoonJS launcher on Android. (Galaxy S3 4.3)

    Observed Result

    Annoying alert message from CocoonJS. And I think Webstorage is broken.

    On Ipad it is working fine.

    Expected Result

    Webstorage just work and no annoying message.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 8.1 64Bit

    Construct 2 Version ID

    R164.2 until R171. I just stopped and look for fix.

    Solution is here http://docs.moodle.org/24/en/Converting_files_to_UTF-8

    Just open the files from webstorage plugin folder in Notepad++ and resave as UTF8. I noticed that the runtime.js is in "UTF8 without BOM" format. So that may be the cause of the problem.

    Hopefully this help anyone that having this problem and I hope you included the fix in next release.

  • Found someone posted this on html5gamedev forum.

    https://gonative.io/

    The source code is also free.

    https://github.com/weiyin/gonative-ios

    https://github.com/weiyin/gonative-android

    What do you guys think ? It does mention that Admob, IAP, IAd is coming..

    Maybe another solution ? Or another headache ?

  • QuaziGNRLnose

    When I tried to update the three.min.js to latest version(R67) I got this error

    "Javascript error!

    "TypeError: "rotation" is read-only"

    "http://192.168.1.198:50001/Quazi3D_plugin.js, line 343 (col undefined)"

    I hope you can fix this bug. Since there are a lot of improvements in the R67 release notes.

    https://github.com/mrdoob/three.js/releases

  • Can you share some CAPX on how do you use the plugin together with Construct 2 on making the Tiny Tank ? Bullet collision together with your plugin and etc ?

  • QuaziGNRLnose

    The plugin is using old version of three.js , on github it is version R67 but you are still using R66. Can you update it ?

  • QuaziGNRLnose

    Can you request or give suggestions to Ashley on improving C2 Editor to communicate more with your plugin ? I think the same thing happen with lucid and Ashley on Spriter plugin. Ashley needed to modify and make changes for the scml importer for C2.

    Can we use physics with this ?

  • QuaziGNRLnose

    Questions:-

    1)Does it support CocoonJS, Ejecta, Crosswalk ?

    2)Minify enable supported ?

    3)What 3d software models can we use ? Blender, Maya etc ?

    4)Able to trigger sound from the event like Spriter ?

    Can you put extensive tutorial and documentation on your site , especially to help Construct 2 user (including me) from 2D gaming to 3D gaming.

  • Does it support webrtc for multiplayer?

  • Problem Description

    My Tank or object does not arrived at the specified XY, just closest to the target point. Is this by design ?

    Attach a Capx

    https://dl.dropboxusercontent.com/u/65841566/R170PathfindingArrivedBug.capx

    Description of Capx

    There are two objects. Red box(Tank) and green box (Target).

    When on touched or mouse clicked, the red box should reach the green box and completely overlapped the greenbox. But in this case it will just partially overlapped the greenbox.

    Steps to Reproduce Bug

    • Start the game
    • Click anywhere on layout.
    • Watch the redbox, it wont completely overlapped the greenbox. The bluebox is for restart layout.

    Observed Result

    The tank or red box does not reach the specified XY.

    If you continue clicking anywhere on screen, it will try to reach it or completely overlap the greenbox.

    Expected Result

    The tank or red box completely reach the specified target XY and completely overlap the greenbox.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows8.1

    Construct 2 Version ID

    R170

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  • I would highly suggest use stereo sound. I found out it may causes audio issues in Safari. I understand your frustrations.

  • Hi

    Checklist

    -make sure all audio are stereo (very important)

    -try use lower frequency 22khz

    -before move to next layout, make sure audio preload complete is triggered (for me it will always triggered or try to add wait like 5 seconds before move to next layout as backup)

    -i put music in audio folder, not music folder

    -music try to use less than 30 seconds

    I use audacity for audio editing. So far i dont have issues anymore on audio. Usually i just use preloads event once at warming up layout.

    Clear browser or safari cache and try again

  • lucid

    Any plan to reduce or just use one object (scml/scon) in Construct 2?

    GreyGuy example with "prettify option" set to off would be 500kb (scml+scon). Having a lot of animations would easily build up duplicate or redundant files and make the size huge.

    May I know why we still need two formats ? (XML+JSON)

  • lucid

    which is better ?

    Every tick ->position to dummy sprite

    Or

    Add pin behavior to scml object, and pin it to dummy sprite on startup or on object created ?