tumira's Forum Posts

  • Raiper341

    It happens only on Chrome and not on Firefox and IE. Not sure what causes it to happen.

  • Animate and everybody else.

    This is the fix by me to solve the IOS shakiness and performance problem.

    https://dl.dropboxusercontent.com/u/658 ... untime.zip

    Raiper341

    How to produce your bug ? Can you share simple capx to produce it ?

    Pode

    Can you merge my copy to your plugin and post it to the front page ? I`m worried I might lose the file again. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • QuaziGNRLnose

    Would be nice to know your ETA on next updates.

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  • vitorfgd

    what auto login bug? Can you explain it a bit? Any error ?

  • IntelRobert

    Hopefully you guys will provide option to enable or disable the GPU blacklist so that we can choose for stability or high performance. If you hard coded it, I'm worried that somehow we will encountered some stability problem when deployed.

  • Some cool free open source engine are available

    Turbulenz

    -2d,3d, IAP for Android n IOS

    -Export natively to IOS+Android due to popular demands and should be faster than CocoonJS

    -Multiplayer

    -Social Networks

    -Cons-

    No Admob or Ads yet.

    http://biz.turbulenz.com/developers

  • Ashley

    http://www.cnet.com/news/google-dart-will-rescue-browsers-from-javascript/

    "Dart's support for SIMD (single instruction, multiple data) processing allows for a big performance boost. Without SIMD, this animation simulation can show 34 monsters with acceptable performance, but with SIMD, it jumps to 124."

    Although this is Google Dart, I assumed that they use dart2js to produce the result so it is basically Javascript. Right ?

  • Ashley

    I was afraid that since you didn't mention anything in the stable release note that you cancelled or removed this feature. I'll try to test this feature again after I finished few things. Hopefully everything is going well.

  • Ashley

    Can you update the manual on using IAP for Google Wallet ? The IAP was updated with experimental support in R169 but I kinda confuse about how to use it.

    I was hoping that you update the manual or give some explanation on how to use it since now you just release stable version R173.

    Thanks

  • AndreasR

    Good to know. I try to uncheck minify script if my game have problem after exported.

  • AndreasR

    Thank you for your posting. What OS are you using ? I`m using Windows 8.1 64 Bit.

    This bug is kinda strange, Ashley got it, I also have this bug and some guy at the CocoonJS thread also asked something about this bug since he also encountered it.

    For me, my solution seems to work. I just do what I mentioned above.

  • jayderyu

    What about the audio ? Does it support multiple audio played at once ? Previously I think PhoneGap can only play one audio at a time.

  • I've tested preview using wifi on Android 4.3 Galaxy S3. On Ipad4 the bug does not happen. Do you test on IOS or Android ? This bug is kinda strange but as you can see Ashley also effected with this bug. So it is not just me.

  • Ashley

    I have installed C2 R172 today and the bug came back. You are right , its not about the runtime.js UTF8 with or without BOM.

    The bug is in common.js. I just do this.

    1)Copy common.js to desktop (since you cannot edit and save in Program Files)

    2)Open common.js in Notepad++

    3)Press spacebar in the editor

    4)Save

    5)Copy and replace back to webstorage plugin folder.

    I've tested in CocoonJS Launcher v2.0.1 via preview with empty project+webstorage and the solution works. Strange right ?

    The file is actually just empty file (with space). I've attached the file if you want to test.

    https://dl.dropboxusercontent.com/u/65841566/common.zip

  • "Known Bugs

    Ads with admob and mopub aren't handled correctly, and may not appear. If more ad networks are configured in mopub, those will be served.

    In App Purchases: We've experienced some situations where android store didn't retrieve correctly the list of available items in the store.

    Samsung Galaxy Tab devices crash due to SIGILL.

    We are working on all of these bugs in order to solve them and create a new release asap. Sorry for the inconveniences."

    From ludei release notes.

    http://support.ludei.com/hc/en-us/articles/203425667-CocoonJS-v2-0-1

    Not good. So basically Admob+IAP are not working for Android store.