tumira's Forum Posts

  • Hi

    I'm having the same issue. Would really like help on this.

    Cataphrak , did you found the solution ?

  • Ashley

    Updated to CocoonJS 1.4.1 on Android (S3). Still same result.

  • Hi

    Ive searched the forum about the overlapping objects, but didnt solve my problem.

    For example when user clicked on Player Object, a menu will popup with selections for upgrade buttons or etc. But the user can also click on the enemy sprite and another menu will popup and for example maybe display enemy information with button close.

    Now during gaming this so called popup menu can overlapped each other for example and user might click on button close enemy information popup and the event of Player upgrade button might be fired since both are overlapping.

    So I was thinking that I just group all controls of the menu and put into a Family

    Then when user clicked or Touched on Family objects, I just pick top instances and do some events based on button type. Correct ?

    But how do I know which is clicked or Touched ? I have to declare Instance variable for the family as identifier? Is this the only way ?

    Are there any more elegant way to do this ?

    Some example

    dl.dropboxusercontent.com/u/65841566/TestOverlap.capx

    Thanks

  • This capx example made by someone from the forum is working fine. I think he is using older version of Construct 2. In the example he is using distance joint without problem ?

    dl.dropboxusercontent.com/u/65841566/AngryBirdsClone.capx

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  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/65841566/R139RevoluteJointBrokenWithCocoonJS.capx

    Steps to reproduce:

    1. Open Construct 2

    2. Click New- Select "Example- Revolute Joints" Or Distance Joints

    3. Run Layout

    4. Open CocoonJS and view project using URL

    Observed result:

    Javascript Exception (Tag "Timer": TypeError: undefined is not a function at behinstProto.doCreateRevoluteJoint(Physics_behavior.js:13896:18)

    CocoonJS also might hang.

    Expected result:

    The demo runs without problem.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7SP1

    Construct 2 version:

    R139

    CocoonJS 1.4, Galaxy S3

    Note

    This is not using Accelerated Physic settings or any CocoonJS Plugin

    Ashley

    Please take note on this and my previous bug(R139 Family with Turret Behavior).

  • I`m stuck just like you.

  • rexrainbow downloaded all your plugins from your repo and installed it.

    However when I run the capx with Construct v1.39, its not working ?

    Error

    Javascript error!

    TypeError: this is undefined

    192.168.1.192/Rex_SLGHexTx_plugin.js, line 126 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer

    All your plugins are "LATEST" from your repo program.

    Thanks

  • Yup. I think its a bug in turret behavior when use with family. No response from scirra yet though.

  • Tried tinydude on my galaxy s3, the keyboard is overlapping the clay.io login screen. I cant see what im typing.

  • UberLou and everybody who is interested with Spriter

    Just an update from lucid.

    http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=2644&p=18544#p18544

    Hey tumira. We have a. solution worked out we will implement on the way to 1.0 that we can do without any help from ludei.

    I bought the Pro license already.

  • UberLou , nice graphics. I hope that Spriter would be compatible with cocoonjs soon... it should be their top priority. I think we all know that ludei is very slow updating cocoonjs,.. I dont expect them to add xml support anytime soon..

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/65841566/TurretFamilyTargetBug.capx

    Steps to reproduce:

    1. Add two object sprites (Turret1 and Turret2)

    2. Add those two into a Family (Turrets)

    3. Add turret behavior to the family

    4. Add instance variable to the family(TargetType-number)

    5. Change the family instance variable of Turret1 to 0 and Turret2 to 1)

    6. Add two object sprites (Target1 and Target2).

    7. On start of layout, Turrets with targetType=0 assign target to Target1 while Turrets with TargetType=1 assign target to Target2.

    or

    8. On start of layout just assign Turret1 to target target1,Turret2 to target turret2.

    Observed result:

    When you add an object to target to a "Turrets" family, all of the Turret will target all objects, it will ignore the targetType condition.

    (I dont know if this is intended or not)

    Expected result:

    Turret1 in family (Turrets) with TargetType=0 will target Target1

    Turret2 in family (Turrets) with TargetType=1 will target Target2

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    1.39

  • Currently Spriter does not work with Cocoonjs due to XML limitation in Cocoonjs.

    Spine doest not support or have any plugin for Construct 2...

    So any other tools that we can use that support cocoonjs and Construct 2 at the same time ?

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/65841566/R136ParticlesBugViaWifi.capx

    Steps to reproduce:

    1. Open Construct in Admin Mode (Right Click Run as Admin)

    2. Click New Project and select Template:Turret Defense

    3. Click "Run Layout"

    4. Open mobile browser (Chrome on Ipad or Android -Tested on Ipad 4 and S3) and preview using Wifi (IP:Port)

    Observed result:

    Ipad :

    Javascript Error

    TypeError:null is not an object

    http:/192.168.1.192:50000/Particles_plugin.js, line 60 (col undefined)

    Galaxy S3:

    Javascript Error

    Uncaught TypeError: Cannot call method 'loadTexture' of null

    http:192.168.1.192:50000/Particles_plugin.js, line 70 (col undefined)

    Expected result:

    Game run fine. (desktop chrome and firefox browser unaffected)

    Browsers affected:

    Chrome: yes (mobile on android and IOS6)

    Operating system & service pack:

    IOS6 and Android 4.1.2 (Mobile)

    Windows 7 Pro SP1

    Construct 2 version:

    R136 Beta

        

    Note

    I didnt do any changes on the example code or template. So you dont need my capx actually.

  • Hello guys

    Tried the touch capx demo or preview with Ipad, seems like the scrolling is lagging (the panning is slower when I start to drag with my finger) or not as smooth as when scroll or pan with mouse panning capx.

    Any help ?

    Thanks