No, I don't think there's anywhere in the C2 engine where SIMD would be useful or make a realistic performance difference. It can provide a big gain when working with large amounts of numerical data, like when encoding/decoding audio and video, doing software rendering (but we have GPU rendering). The article actually suggests gaming as a use case, but most games aren't really that data parallel, so I don't really understand why they suggest that. Also if you use SIMD wrong, it can actually degrade performance.