R170 Pathfinding on Arrived bug.

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  • 2 posts
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Pathfinding AI
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Units do not overlap each other and use different ways if there are several free ways.
  • Problem Description

    My Tank or object does not arrived at the specified XY, just closest to the target point. Is this by design ?

    Attach a Capx

    https://dl.dropboxusercontent.com/u/65841566/R170PathfindingArrivedBug.capx

    Description of Capx

    There are two objects. Red box(Tank) and green box (Target).

    When on touched or mouse clicked, the red box should reach the green box and completely overlapped the greenbox. But in this case it will just partially overlapped the greenbox.

    Steps to Reproduce Bug

    • Start the game
    • Click anywhere on layout.
    • Watch the redbox, it wont completely overlapped the greenbox. The bluebox is for restart layout.

    Observed Result

    The tank or red box does not reach the specified XY.

    If you continue clicking anywhere on screen, it will try to reach it or completely overlap the greenbox.

    Expected Result

    The tank or red box completely reach the specified target XY and completely overlap the greenbox.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows8.1

    Construct 2 Version ID

    R170

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  • Closing as won't fix. I'm afraid the pathfinding behavior only guarantees that the object ends up in the right cell, and not pixel perfectly.

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