WebGL now included in Safari iOS8 and OSX 10.10

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  • Good times ahead!

    wp.me/p1SvGx-3K0

    Ludei also confirmed the webview is accelerated too. Downloading now, ready to test. Anyone already tried C2?

  • This is very good news! It should bring a substantial performance boost to iOS devices, and should mean we can finally get rid of non-browser "wrappers" like CocoonJS and Ejecta completely, and move to WebGL-accelerated PhoneGap with a real browser engine and no annoying compatibility problems. With Crosswalk covering the Android side things should be looking pretty good by the end of the year...

  • Does it support webrtc for multiplayer?

  • This is very good news! It should bring a substantial performance boost to iOS devices, and should mean we can finally get rid of non-browser "wrappers" like CocoonJS and Ejecta completely, and move to WebGL-accelerated PhoneGap with a real browser engine and no annoying compatibility problems. With Crosswalk covering the Android side things should be looking pretty good by the end of the year...

    Aw yiss, I was just about to ask this... great news!

  • Bless god the Apple sect finally accepts the Future!

  • and with IOS users high ratio of new OS acceptance we can have peace of mind that by the end of 2014, things will look more simpler on ios!

  • There's no WebRTC AFAIK, looks like the only significant new thing for HTML5 games is WebGL. But they usually have several iOS betas in the run up to the main release, and it's possible they'll add more features.

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  • This is great news.

    Does this mean that when we export with NodeWebKit for MAC, the WebGL will be supported? Or it wont because its chromium based.. i'm confused.

    2014 is really shaping up to be the HTML5 year.

    Got Crosswalk/XDK, CocoonJS finally went open source with more features, IE11 and now iOS and OSX!

  • Ashley

    Does this mean that I can finally use DOM elements and ajax with the webgl accelerated Phonegap? Since Phonegap is a browser engine

  • tumira

    WebRTC is possible. But it seems that it will be reliant on a PhoneGap plugin. However it's far better than no possibility. WebRTC/AdvancedAudio/WebGL really are the big hurdles.

    https://github.com/alongubkin/phonertc

    GameThirsty

    As a general guideline. You really should use DOM with Canvas. Canvas is it's own renderer. They don't ever mix. It's steel and air. You will be able to probably have both on the screen at once. But you could even on higher end devices kill perfomance. However if t's not performance intensive then probably not a problem.

  • This is very good news! It should bring a substantial performance boost to iOS devices, and should mean we can finally get rid of non-browser "wrappers" like CocoonJS and Ejecta completely, and move to WebGL-accelerated PhoneGap with a real browser engine and no annoying compatibility problems. With Crosswalk covering the Android side things should be looking pretty good by the end of the year...

    Not so wise words, not everyone have new iPhones but they are still using, not everyone can afford to buy new iPhones because iOS 8 won't support iPhone 4.

    This is Ok news, not very good news.

  • - node-webkit already supports WebGL on Mac, because Chrome for Mac does too. However it's nice that basically the last major desktop browser now also supports WebGL, since Safari on Mac will also support it.

    GameThirsty - yup, that's the idea - from iOS 8 PhoneGap should be fast and able to use DOM!

  • I don't think Ashley will simply drop Ejecta as soon as iOS8 becomes available, but surely it will start phasing it out once everything stabilize. It's a natural and logic process as it will avoid that extra layer from wrappers that usually cause problems.

  • Also now webview will use the same Nitro javascript engine as the normal browser, which should give another boost:

    9to5mac.com/2014/06/03/ios-8-web ... as-safari/

    Ashley: now we just need a multiplatform editor <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

  • Also now webview will use the same Nitro javascript engine as the normal browser, which should give another boost

    Ashley: now we just need a multiplatform editor <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    http://9to5mac.com/2014/06/03/ios-8-web ... as-safari/ just reposting the link, since you cannot post the complete url yet

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