tumira's Forum Posts

  • if (Touch.Y>gold)

    gnew=Touch.Y-(gold*gspeed)

    else

    gnew=Touch.Y+(gold*gspeed)

  • lucid

    Just an update about the missing animation bug. It is not about Collision box feature, It is about the "Prettify XML" disabled bug.

    1)Create 2 simple animations. (You must create more than 1 animation to see this bug)

    2)Save project as scml with Prettify XML and JSON disabled.

    3)Close and reopen project.

    When open back the scml, the first or default animation will be missing. I hope you guys able to fix this bug.

  • lucid

    For the missing animation with collision box bug thing, try to save the scml with prettify XML and JSON off or disabled. If I enabled the prettify options, the animation is there.

    So to reproduce the bug

    1)Disabled the prettify XML and JSON in "Custom save options"

    2)Open the greyguy scml (player.scml)

    3)Add collision box in the idle animation

    4)Save as scon

    5)Save as scml

    Open the scml file. The Idle animation will be missing.

  • lucid

    Found a bug in Spriter B8, I just downloaded it again.

    1)Open the grey guy example. (scml)

    2)In idle animation (default) add or create box for collision

    3)Save the project, save also in scon format

    4)Open the scml file and I`m missing the idle animation in scml, however in scon format the idle animation is available.

  • Problem Description

    I will get error when trying to export with minify option enabled, it is ok if it is disabled. The error message are:-

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Minifier did not output a file

    Condition: FileExists(min_js)

    File: html5.cpp

    Line: 1677

    Function: void __cdecl Exporter::DoExport(class era::IProject *,class era::ILayout *,bool,struct HWND__ *,bool,bool)

    Build: release 169 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 2)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    Attach a Capx

    No need capx. I just open Contruct 2 , create new empty project (without anything in it) and try to export with minify enabled.

    Description of Capx

    No need capx. Just use "New empty project" template when creating new project.

    Steps to Reproduce Bug

    • Open construct 2 (In admin mode)
    • Create empty project
    • Try to export with minify enabled.

    Observed Result

    Error when trying to export empty project like I mention above.

    Expected Result

    Project is successfully export with minify enabled.

    Affected Browsers

    • Chrome: NA
    • FireFox: NA
    • Internet Explorer: NA

    Operating System and Service Pack

    Windows 8.1 64 Bit

    Construct 2 Version ID

    R169

  • Hi

    One of my puzzle game. Munchie Bob

    https://play.google.com/store/apps/details?id=com.gmart.munchiebob

  • I got this error when I try to run the example capx

    Javascript error!

    SyntaxError: in strict mode code, functions may be declared only at top level or immediately within another function

    http://192.168.1.198:50000/CJSAds_plugin.js, line 193 (col undefined)

    Replaced the files in C:\Program Files\Construct 2\exporters\html5\plugins\cocoonjsads and overwrite this file cocoonjs_prelude.js in C:\Program Files\Construct 2\exporters\html5

    Did I miss something ?

  • Hi Ashley

    Is it possible to implement Google Wallet IAP so that we can use IAP object for Chrome Web Store games ?

    https://developer.chrome.com/webstore/payments-iap

    https://github.com/petele/IAPDemo

    Thanks

  • Ashley

    Thank you for the info.

    baterism

    FGL now wants us to disable the device orientation checking. They will implement it on their side.

    https://www.fgl.com/view_thread.php?thread_id=47123&offset=275#post338359

  • Ashley

    Can you please check the tilt (Touch ->Gamma Orientation) my game that uses tilt are not working on Kindle Fire.

    Thanks

  • lucid

    It is working now. Thank you very much.

  • lucid

    Thank you for your hard work.

    But I just tested my game with minify option and I got this error

    TypeError: a[e] is undefined

    I think you may miss putting all Spriter object references into brackets.

    I`m using empty consturct 2 project with the GreyGuy example files and uploaded to dropbox.

  • lucid

    I hope you can prioritize the minify option in the plugin. With my simple game, the c2runtime.js file without minify is about 1MB+, and if I enabled the minify option it will only takes about 300+kb for that file.

    Usually my total target filesize for my games is around 3MB+, so minify option is really important for me to minimize the download time and bandwidth. If the total filesize is too big, the publisher might reject it because of the long waiting time. Some of them are testing games with their phone with just "3G" speed to see how long the waiting or loading time for any particular games.

    Please put minify as a high priority for next plugin updates.

    Thanks

  • Ashley

    cesisco

    I think this is Chrome+audio bug or something. The audio is low because it is playing on the earpiece and not on the phone speaker( Galaxy S3, Android 4.3, Latest Chrome not Crosswalk).

    On firefox the sound played ok and loud on my phone speaker.

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  • Chrome really suffer a lot of performance with the example or test method.