tumira's Forum Posts

  • lucid

    Hi, can you guys please implement the support to "minify" script ? My simple mobile game js file is more than 1MB already. Hopefully this is implemented soon.

  • lucid

    The condition "Action Point Exist on Frame"checking seems not working, I even the put the checking in "Every Tick" for testing, but it still wont detect the point.

    Let say my character is playing animation "shooting" and in that animation I want C2 to create bullet object when it found that the animation got "shoot" point which I created in Spriter. I already rename the point to "shoot" in spriter but it wont detect it in C2.

  • I hope this get implemented.

  • Problem Description

    Display an error message on startup.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table warning: trailing parameters left over, are they meant to be there?

    Condition: params.empty()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 312

    Function: void __cdecl era::ACETable::Done(void)

    Build: release 164 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    Attach a Capx

    No capx needed or not applicable.

    Description of Capx

    No capx needed or not applicable.

    Steps to Reproduce Bug

    • Install Construct 2 R164
    • Run the Construct 2 from desktop shortcut

    Observed Result

    Display message "Construct 2 Check Failure"

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table warning: trailing parameters left over, are they meant to be there?

    Condition: params.empty()

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 312

    Function: void __cdecl era::ACETable::Done(void)

    Build: release 164 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

    When I clicked on retry button, Construct 2 will open. This does not happen on R163.

    Expected Result

    Construct 2 open normally

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: NO)

    Operating System and Service Pack

    Windows 8.1 Enterprise. (I use the free Evaluation Enterprise Edition from MS.)

    Construct 2 Version ID

    Construct 2 R164

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  • TheDom

    Do we need to do the "Browser->Request Fullscreen" or is it automatically ?

  • Try to look at Clay.io Advertisement plugin. It contains CPMStar , Leadbolt and maybe some more. Clay.io will take 30% of the revenue but it is very easy to implement.

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  • Can we use Clay.IO's "Room" feature with this ?

  • lucid

    i have a request, can you make more tutorials on menu or gui animations with spriter? (Bouncing buttons, game titles and etc) would really help us on making good game gui.

  • retrodude

    Matt from FGL mention that they have remove it from their requirements , but the game should have normal pause and resume button.

    https://www.fgl.com/view_thread.php?thr ... post334156

  • ArcadEd,

    I think today ? Matt just posted it in the FGL forum.

  • ArcadEd

    They have removed the QA requirement for Pause and Resume on Amazon.

    https://www.fgl.com/view_thread.php?thr ... post334156

  • Anybody here manage to pass QA ?

  • Hi

    What is your plan on partnership ? 50-50 revenue?

  • arcade

    I just did my plugin on my own. Support all the API (IAP,branding and etc), minify and preview. But like I mention before , currently my games failed on Kindle Fire but passed CMS Tester from the QA reports..

    I want to share the plugin, but whats the point if my games failed right ? If I found and fix the error I will post my plugin here if you guys interested. Or maybe we just wait for the official plugin from FGL.

    Can someone help me and provide the apk for amazon web app tester? I want to check what is the error.