tumira's Forum Posts

  • Hmmmm

    My game failed on Kindle Fire HD, but it passed the CMS Tester. Does anybody encounter the same issue ?

    Can someone share with me the apk file for "Amazon Web App Tester" I cant download it due to country restriction..

    http://www.amazon.com/Amazon-Digital-Se ... App+Tester

    Thanks

  • Just an update. FGL updates their HTML5 promo requirements(again!) on the payment tier.

    https://www.fgl.com/other/html5opportunities/

  • paala, can I know what is the reason your games is rejected ?

  • I really like the 3D block object in Gamedevelop. You can create games like the old Wolfenstein with it.

  • austin

    Can you check this leaderboards (No Hight Scores Yet) bugs ?

  • Hi all

    Just want to mention that FGL has updated the SDK to version 1.2. Anyone who is still using v1.0 need to update to latest version.

  • Hi,

    Currenly i'm using Construct 2 + Pode HTML plugin to load Leadbolt ads in my games. I`m trying to publish my games to FirefoxOS. In the simulator the games will work just fine but the ads are not shown. I don't see any error in FireBug though. So I dont know if when I published the games, the ads will be shown or not.

    Anybody ever tried to published their games to Firefox Market and load the Leadbolt ads using Iframe ?

  • Anybody managed to use Iframe plugin and load leadbolt ads for games published to Firefox Market ?

    For the simulator it doesn't shown.

  • Ashley Thank you.

  • Duplicated news. Please delete or lock this post. Sorry

  • I just copy paste the email that I received. I think the Intel XDK support is the old Intel AGI not the new Android Crosswalk.

    LeadBolt's Updated Framework Support

    This New Year we are starting with some big LeadBolt news! In response to the great feedback received from developers, we have updated our range of compatibility libraries including additional support for some new frameworks. This allows you, the app developer, more options than ever before to access the advanced features (including re-engagement functionality and improved ad serving speed) in our latest ad serving SDKs.

    See the full list of our latest framework support below:

    Android

        Intel XDK NEW

        Xamarin NEW

        Construct2 NEW

        Cocos2d-X

        PhoneGap

        Basic4Android

        Unity3D

        Titanium Appcelerator

        Marmalade

        Corona

    iOS

        Intel XDK NEW

        Xamarin NEW

        Construct2 NEW

        Cocos2d-X NEW

        Cocos2d NEW

        PhoneGap

        Marmalade

        Unity3D

    To get started, login to the LeadBolt portal to download our SDK and framework compatibility libraries today!

  • Ashley I think this is quite critical bug or issue. Could you release a critical bug fix version for this ?

  • I just said the same thing yesterday!

    Construct 2 should really have an official plugin for Tween.

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  • Ashley

    The problem I'm facing is I have to use the not recommended settings for my game if i'm using Scale Outer for TileMap object. I notice that if I use Tilemap object for scale outer, the tilemap would shift 2 pixel to the left. So its kinda hard to use it with tile map.

    Again I donno if the shift 2 pixel is normal or a bug tough since this is not the recommended setting. This happen on Ipad4 retina display.

    So for this game it is kinda odd tough.

    I use Tile background for my background (larger size than layout size)

    I use Tilemap as collision (remove alot of object for checking)

    I use the Sprite for the platform (kinda like the platformer tutorial thing)

    I use snap to grid since my game is a grid puzzle+platformer thing.

    Anyway after using C2 for 6 months, I`m quite happy with construct 2.

    Few things I hope you can add tough

    -Particles preview window ? Really hard to predict the result.

    -Spritefont is improved on the editor. (editor + browser different)

    -Official tween behavior

    I`m surprised that C2 still doesn't have any official tween. Previous engine that I worked before this includes at least have some tweens so we can maybe add some special effect on the menu.

    I don't want to hijack this thread tough. Sorry DrewMelton

  • Ashley

    Letterbox Integer scale maybe good if the device share same display ratio like 16:9 but how about different ratio like Ipad4 retina or Iphone4 and Iphone5s or even Galaxy Note1. It would still shows black bars right ?

    I`ve been experimenting alot about this, for me I still prefer Scale Outer.

    Maybe I`m missing the benefit of other scaling method.

    I just use window size and layout size like 320x480, put or patch up outer layout with something not related or useful like tress or extra tiles

    So far my games able to run full screen with this method (Galaxy S3, Note1 and Ipad 4 just for fun I even tested on Nokia N8 with Belle firmware)

    <img src="http://dl.dropboxusercontent.com/u/65841566/TimmysGems6.jpg" border="0" />

    <img src="http://dl.dropboxusercontent.com/u/65841566/TimmysGems7.jpg" border="0" />

    But using scale outer I need to set parallax to 0,0 so that the game is centered when the game is played on desktop browser. If not the game would aligned to left of the browser.

    When I set parallax to 0,0 I cant use the new collision method just brute force method. Correct ?

    When using scale outer method, I like to use Tile background object as my background which is larger than my layout. With this I got a problem where my background object would sometimes have shake on my retina or Ipad 4. I dont know If I should file a bug report on this tough.