toralord's Forum Posts

  • The game just released today you guy should check it out.

    Ripple Dot Zero

    I am having a blast playing it so far.

  • I been using a cintiq 12wx for a year now.

    The pin drawing is going to be as fast as you pc hardware allows it to be. Also, since you are really drawing with the cursor/pointer as the pin moves it. You should set the cursor/pointer speed to the max to get full use of your natural hand speed in drawing. You should also make sure that enhance pointer precision is checked. When using a cintiq, like i said above "you are really drawing with the cursor/pointer as the pin moves it". You should be looking at the cursor/pointer when drawing and not the pin tip this will save you from inaccuracies in drawing.

  • Thanks R0J0hound.

  • I found a bug, layer angle is broken. It just dose not work.

  • I just played it and It is really good. The graphic and the sounds are great.

    It do need a GUI to make it pop more visually. Also, you might what to make the red ship a little darker since it is in the background.

  • <img src="http://i068.radikal.ru/1208/10/b142873845c2.png" border="0" />

    My project...

    NEXUS - the planet of machines

    I most see video of this game! <img src="smileys/smiley3.gif" border="0" align="middle" />

    It looks great. <img src="smileys/smiley32.gif" border="0" align="middle" />

    I see a <img src="smileys/smiley10.gif" border="0" align="middle" /> rising.

  • I have have done SRPG battle system movements in CC and C2. The NPC AI in a game like this is slow in construct 2 right now. Hopefully C2 will get will get faster. The SRPG game I'm working on is inspired by shining force 1 and 2 by Sega.

    Here is a copy of what I got so far for C2.

    here is a SRPG NPC movement AI test

  • I got another question. How come when you reset a level/layout it dose not reset objects unique ID count? This seem to be a tiny bug.

  • Why is global variables, local variables, and groups considered an events?

  • Here is the link [tube]http://www.youtube.com/watch?v=JVB1ayT6Fdc&feature=youtube_gdata_player[/tube]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No, it is bruce dell interview.

  • The is a 40+ min video of the man behind this technology on youtube show it in real time. Or so it look like it is in real time. I can't post it on here because i'm on my phone.

  • I would like see all the loop conditions, and actions. Added to the next release

  • Only if you make you own movement for the player.

  • It is the LOS it will only see the first instance of that object that you pick and then do the action.

    your event 85 look like this

    + BOUNTYHUNTERfrigate: Has LOS to PIRATEfrigate

    + System: OR

    + BOUNTYHUNTERfrigate: Has LOS to PIRATEcorvette

    + System: OR

    + BOUNTYHUNTERfrigate: Has LOS to PIRATEbattleship

    -> BOUNTYHUNTERfrigate: Deactivate RTS movement

    to make it work right change it to this

    + System: For each PIRATEfrigate

    + BOUNTYHUNTERfrigate: Has LOS to PIRATEfrigate

    + System: OR

    + System: For each PIRATEcorvette

    + BOUNTYHUNTERfrigate: Has LOS to PIRATEcorvette

    + System: OR

    + System: For each PIRATEbattleship

    + BOUNTYHUNTERfrigate: Has LOS to PIRATEbattleship

    -> BOUNTYHUNTERfrigate: Deactivate RTS movement