toralord's Forum Posts

  • Is there any way you guys could add picking for instance variable. By this I mean to pick the object with the lowest or to highest instance variable to the next build like in construct 0.x.

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  • I am not a java-script knowledgeable person. So, I will ask you guys dose this make sense?

    cnds["InstanceVariableSort"] = function (iv)
    	{
    			
    		var arr = new Array(arguments.length - 1);
    
            var i, len;
            for (i = 0, len = arguments.length - 1; i < len; i++)
                arr[i] = arguments[i + 1];
    
            // Apply to Math.min
            iv.set_float(Math.min.apply(null, arr));
    		
    		return this.instance_vars[iv];
    	};[/code:adyiepmx]
  • We talked this topic to death.

    It is clear that more people like the idea then dislike it.

    It is time to start implementing it.

    But you guys need to clearly have a faq on this licensing model.

  • I think being a games publisher or "the youtube of games" is way too crowded a market. There are a ridiculous number of other game arcades out there, some even running on HTML5 now. What's so special about a Scirra arcade? I really can't see why people would come to our site over an established arcade, so I don't think that's the way to go for us. Besides, we want to attract game creators, not just game players. We're about the program.

    But how many have there own game creator tool and that works so easy?

    I see construct as a unique type of tool for making games.

  • I hate the idea of C2 going the same way as every other commercial game creator tools.

    when I was thinking about C2 going commercial I was thinking how big it could get if you guys added so social components like facebook, youtube, xbox live, steam, etc

    that is way I wrote this post

    The fact that you said that c2 is going to take up to 2 years to catch construct 0.x.

    You might not add the features I want to use for some time and, there will be bugs.

    I could just wait for 2 years.

    There is no way I will pay.

    If I am putting up money I want to be able to make the game I want right away.

    I am kind of disappointed at the fact that it seems that you guys are thinking so much out side of the box when it come to commercializing your product to the same level that you did when you started program Construct 0.x, to C2.

  • well my own test got IE9 being the fastest, Chrome second, and Firefox 4 third.

  • I think a lot of people are missing an important point here: C2 was written so that they won't ever have to make a C3. C2 should be well written enough that they can incrementally improve it without having to do any sort of major rewrite. As such, that makes the normal model of paying for a new version obsolete.

    However, I think when used with something getter77 said, it might work. I like the idea of having paid members get access to all of the stuff that's in development for the next version.

    Imagine this: each year, construct has a new version released for users of the free version that includes all of the newly developed features over the past year.

    People who have paid get access to the features as they are developed. Users of the free version have to wait for the next free version.

    The people using the free version will hear about all of the cool features in development and want to use them, so you get a constant cycle of enticing people to buy.

    Also, I think the nag screen should display an ad. Not anything that you have to wait through, or at least no more than 5 seconds, but that way you can still get some revenue from users off the free version as well. The important thing is to keep the nag screen from being annoying enough to make people pirate C2.

    I also like the ideas above about the second two years costing less than the initial purchase, and "choose your free version" since people can't agree on what they'd like from the free version - have a nag screen or splash screen, take your pick. The problem there is if what if they change their minds when they're done with a game? But it's an interesting idea.

    People are not going to try free version if features are being held back for along period of time.

    and [quote:2r2qw2q7]No new comer will buy C2. It is in it alpha stage right now, you really have no great games to show off the product. It is prone to having bugs with each new up date.

    o one and, I mean no one in their right mind would pay for that. I know I wouldn't. if you are just going after the current user of construct some may pay for that but

    a licensing fee is like murder to C2.

    I am looking at this not as a fan of construct but in terms of business person who might be want to make games for money and , willing to pay for the right tool to do that.

  • Since we're on the subject of business models.

    http://www.google.com/corporate/tenthings.html

    With an emphasis on number 6.

    Where is the part about keep you search results info and selling it to company.

    Thay are .

    The free version sounds too good to me, seems like everyone will just use that.

    [quote:20clg9pi]For non paying users there should be no exporters at all instead,

    Non paying users can could post there games on Scirra gaming site.

    This would be like a youtube for games site.

    You could put video ads commercial to play before the game start like the videos in youtube.

    you could put up html5 code so people link up the game to their web site, or share links to social site like face book, twitter,etc just like youtube dose.

    So as people play the game and rate them, you could make best of game page.

    Then you could create construct 2 gaming app for google chrome app store where the best games will be featured.

    At first maybe but with no exporters other then posting it on Scirra site.

    the scirra team would have a constant stream of revenue from commercial ads.

    and people who would like to make money of of there game could buy exporters.

    that is why I said that [quote:20clg9pi]This was you could make money while C2 is in development and when it is out of development.

  • Thanks

    In regards to selling extensions or plugins i've got mixed fillings. But if it would be me I would offer things I would called MODULES - starters that would be packedges of plugins with ready to go engines ( that eventualy could work together ) like rpg engine, action adventure engine, platform engine etc that would be tweakable. This would speed up the whole proces of making games if someone would either like to make things go fast or if someone would be a bigginer but would want to make something a little more serious. Would sell them ?20 ( or whatever it's worth) each inckluding free patches. Eventualy i would be releasing extensions for those to buy and later on a new versions and so on.

    And maybe those kind of packedges would lure beginners too like they've been lured to programs like rpg maker, which would be an extra advantage.

    So a template for game genres.

    I don't know about that, I think some thing like that should be free.

    Like a proof of concept sort of thing.

    That way you get new comers excited about making games with C2.

  • As someone who studied online business revenue models.

    I can tell you that what me, megatronx, and lucid posted so far

    could bring you a great number of gamers and creators.

    Scirra could be seen as a social gaming networking site.

    The profitability could be endless.

  • COnstruct 8*2-14 XD

    Seroiusly: CO2

  • The model you proposed is a bad one. No new comer will buy C2. It is in it alpha stage right now, you really have no great games to show off the product. It is prone to having bugs with each new up date. I think you should go the Video Ad revenue route along with the closed exporter.

    First of all C2 user should have to assign the program to their users account.

    So you know if people have payed for the experter or not.

    One C2 pogram installed on one pc per user.

    For non paying users there should be no exporters at all instead,

    Non paying users can could post there games on Scirra gaming site.

    This would be like a youtube for games site.

    You could put video ads commercial to play before the game start like the videos in youtube.

    you could put up html5 code so people link up the game to their web site, or share links to social site like face book, twitter,etc just like youtube dose.

    So as people play the game and rate them, you could make best of game page.

    Then you could create construct 2 gaming app for google chrome app store where the best games will be featured.

    By doing all this you will get more people interested in C2. The people who make game and the people who play then.

    If let users decide that their are willing to pay for the exporters (individual ones, or bundle packs) They would have to do it under their user account.

    This was you could make money while C2 is in development and when it is out of development.

    Edit: ash I really want to know what you think of this idea.

  • I only want two thing at the moment the condition loop "for each object (ordered)" and Families.

  • But I do expect pretty much all phones to show exponential growth and software improvements and processing power, so it's only a temporary set back.

    yeah even more now that the psphone is coming out soon.

  • Great build. nice that there is a new touch plugin. I won't be able to use it until I get a smart phone. I would like you guys to add picking by variable for instance variable, families, an array object and, add grid with toggle in the layout editor to be in the next build.

    Edit: I found a bug when you add a comment to the event sheet.

    when you delete a word from it and try to get it back and press ctrl+Z

    to get it back it will delete every thing else you did before you stated

    writing in the comment box.