I know there was another topic for this, but I can't find it, so screw it.
A year ago, Unlimited Detail Technology was demonstrated as a variant of point-cloud/voxel technology, with the purpose of increase visual detail by a sheer magnitude. There was, of course, skeptics. And then the project seemed to disappear right off the map.
Then it turns out that the project received a Commercialisation Australia Grant of $1,984,652 back in May - meaning it's being backed by the Australian Government, and we WILL see something tangible out of the whole thing at some point.
And then the developers just released a new video, which is VASTLY improved over their previous showings.
While there isn't any animation shown (but the vid description does confirm that there is animation), they've developed tools to be able to convert polygon models to point-cloud data. And among the objects in the demonstration, are models created from scanning real-life objects without modification to the results, except when to take bits and pieces of real-life objects to build even larger models.
Oh, yeah, and the whole thing is running in goddamn software rendering. At 20 FPS, but still. According to the devs, this tech should be able to run on just about anything. We'll see. But this would be goddamn amazing if it could be run on a 3DS. If they succeed, Nintendo is in the best position to benefit from this tech.
In any case, it's still too early to call 'real or fake', but the whole "government grant" thing makes me lean towards "we're gonna get something sweet". As expected, there's a Youtube comment argument over it. They might have to get someone else to narrate the next vid, though, this fella ain't particularly suited to it.