- On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?
Actually, after having used "system:create object", the newly made object is picked.
So for example
System: on start of layout
-> System: Create Sprite
-> Sprite: Set angle random(360)
Will set randomly set the angle for the newly created sprite.
I still see some use for a "on created" condition though.
- There should me more clear info on the origin setting that when you click while holding shift, it'll set the origin in the clicked point for the whole animation, which I guessed from the shift+crop which is explained when you hover over the crop button.
The image point dialog is the key here. As well as the manual.
Right clicking an image point in the Image Points dialog also provides an Apply to whole animation option. This sets the image point in the same relative place in all frames in an animation. If an image point does not exist in all frames in the animation, this option also creates it. Holding shift while placing the image point is a shortcut for this.
also, go scirra, go! :)
Agreed —
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