guicole's Forum Posts

  • Thx for the tips.

    So I guess, I can't really do anything.

    It must be my computer.

    Intel Core 2 Duo P8400 2.26GHz, 3GB Ram

    On Windows Vista Home Premium, Service Pack 2.

    Like now, after a small clean up of the computer, I have a good 45 fps (In WebGL)

    Thx for the tips Ashley!

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  • I have a pretty old PC also...

  • You can see the game there :

    guillaumecolomb.org/games/cloudycity

    Of course, it's not finished at all...

    It's a city management game.

    If you press 6, you can display the Fps & the nbre of objects.

    A lot of objects are actualy text taht I use for Debug (if you press 1-7)

    So if I remove all the debug option, the game runs with 200 objects, but still at the same fps...

    I don't have any physics...

  • Hi,

    So I have a game with things happening...

    In WebGl, I have a fps of 20...

    It's quite low...

    If I disable all my game scripting, it's still around 20!!

    So I guess that's what is on the screen...

    I have 23 layers

    Some transparancy

    a layout of 4000x1000

    and a window of 1000x600 with a scrolling.

    The same size of layout & window but empty, with all the game scripting running. I'm at 55fps...

    So...

    I guess that's all the layers... What do you think ? Is that possible ?

    If I change things to use more the Z order than layer, will it be better for the fps ?

    Thx

  • smitchell you're right that would work!

    thx

  • Oh and... is there a way to apply an effect like that on Text ?

    I want to have a menu with scrolling, so that the things are going to not appears outside a box.

    The Effect for sprite works, but... how do we do it for the Text ?

    I'm guessing that's dependant on the WebGL and Text above everything thing...

    I know we can use text with the Canvas plugin... but... is there another way ?

    thx

  • Is there a way to know in what effect is an object during runtime ?

    A condition of an event ?

  • An also maybe to associate a Sprite Animation with a sound.

    that way everytime we play a specific animation, the sound will also be played...

  • Oh ! Thx, It was indeed hidden!

    Thx for the tip!

  • Can't acces the Level 2...

    I go back to Level 1

    And you can destroy the bottom gems when you are holding an object.

    Good presentation!

  • I miss a Search tool in the code.

    When I'm looking for a specific action (that i don't remenber where it is)

    Or when I want to find all the occurence of a specific object for example.

    That's really something missing to me!

  • Hi,

    I was wondering why there is no autoupdate of the image used for a Sprite.

    What would be nice is that :

    If I'm using a .png located in a directory for a sprite.

    If I change this .png, the sprite autoupdate himself with this new .png.

    For now, I have to open the sprite and open the .png

    If you have a lot of sprite, like me... it can take a long time.

    It could be an option.

    Or maybe just one button that you click when you want to synchronize your sprite with your ressources...

    Just an idea...

    Thx!

  • Well, You're a good team making a good product.

    I'm sure you will be one year!

  • Will you be at the GDC ?

  • Oh, great! thx!