Tokinsom's Forum Posts

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  • In spite of that, Construct games I have seen are platformers or top-view shooter/walker types.

    You won't see many other genres in similar programs either. RTS games are kinda pointless unless you have online play, and imo are horrible in 2D, not to mention incredibly complicated to make. RPGs are also incredibly complicated; I've seen like...2 successful/completed RPGs made in programs like Construct. There are a few racing, puzzle, and shmup games made in Construct as well..ya just gotta look for them!

    Would be fine to find original games, or of other genres like RTS, etc.

    These functionalities are built in Construct, why can't we see them implemented?

    There is an RTS movement behavior, sure, but you need a lot more than that to actually make an RTS game..That's not to say they aren't possible to make, just that people generally aren't willing to put so much work into a niche game.

    When will CC or C2 be mature enough to use all the built-in features?

    I don't understand what you mean; all of the default behaviors you get with Construct Classic are completed and ready to go. Construct 2, however..who knows :)

  • To my knowledge, yes..but only in Construct 2.

    Copy/pasting assets from .cap to .cap in Construct Classic, from what I hear, can severely damage your .cap. Apparently the feature is unfinished or something.

    I'd suggest taking turns with things if possible; you do art while your friend programs, then you swap places, etc.

    Another thing is to make as much of your game as you can external. A custom level editor, for instance. You and another developer could both make levels, then save them as external files for later use. Or you can write in-game dialogue in a text file and read from that, instead of typing it all out in events. You get the idea.

    They know the answers, which is why they didn't respond :)

    But we really should stop all this :T It's been established, many times now, that Clickteam deletes any references to other, similar programs, and has beef with Scirra. Who cares. If you like MMF, use MMF, if you like Construct, use Construct. If you don't know the difference between the two, do some research!

  • It's cool that there is a book about learning Construct but I mean..I'm sure all of the info in there (and much, much more) is already on the forums/wiki...and it's free. Not to mention the book could be pretty old and have a lot of outdated info.

    Also, there's like 10 pages on how to shoot a bullet. Erm..

    I dunno. Looks like a cashgrab to me.

  • I can't get this to work T _T

    I enabled port forwarding to 5000

    I started netshooter, clicked HOST, it gave me an IP in the chatbox.

    I started 2 more clients, entered that IP, names, and clicked play client on both.

    Afterwards, both client apps disappear, the host app quits responding, then crashes.

    Derp?

  • Does anyone know were to get minecraft alike game?

    I really think construct can make a type of minecraft game bec they already have the tool and mostly all you need is the 3D box plugin!

    99.9% sure Construct cannot make Minecraft XD;

    Terraria, maybe...In that case it would be relatively easy..the only problem is the networking.

  • I used MMF for ~4 years before finding Construct. I try to go back to it every now and then but just find myself firing up Construct :)

    But of course, it just comes down to what you want to do. MMF has it's advantages, but so does Construct. In the end you'll probably have to just try both and see what's best for you and your project(s).

  • For instance, the background turns black and enemies/solids turn to dark silhouettes. That I can probably do. But my problem is that this requires a second image. Not much of a problem, unless an object is standing inbetween a light source and darkness. I'd need it to load the individual pixels from the different images in order to make it look right.

    Absolutley no idea where to start on that. Though I do know that each object will need something added to it's code to get it to work right.

    You can achieve that effect by simply setting the enemies/solids color filters to 0,0,0, or black..or dark grey, if your background is also black..

  • But, if you need to use magicam, I would only come up with this idea:

    Place all events related to fullscreen/perfect pixel zooming/black bars/etc into a function and call that function delayed (at least by one tick; just calculate time from fps).

    It's just an idea, don't know if it would work, would have to test it also.

    Interesting.. I'll let you know how that goes :)

  • That's what I meant earlier. In order to get the letterboxing and HUD elements to not drag behind the camera, you have to make your own scrolling events and put them before the events that position the letterboxing and HUD elements.

    The problem is that if you're using magicam, putting the camera creation/setup events before the events that position the letterboxing and HUD elements doesn't do anything - they'll still drag behind the camera.

    I need to find a way to get around that.

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  • O_o Really? I knew about the zooming method but I could never get it working in fullscreen before, not to mention the letterboxing. I remember you posting something about that but I guess I didn't get it at the time :<

    I also found out the zooming method doesn't increase VRAM because of upscaling the graphics, it just increases that chunk of VRAM that is taken when adding your first effect to something..so that's a relief.

    Anyway, there's one problem with this method I haven't been able to figure out.. Since layers with a scroll rate of 0% don't work with this, you have to position the letterboxing & HUD elements with events. On top of that, if you want scrolling, you have to set the scroll position event(s) BEFORE the letterboxing/HUD element position events, otherwise they will "drag" behind the camera.

    That said, using "Center view on me" or Magicam won't work, as the effects for these seem to come after the event sheets. Is there any way to get around that?

  • Agh it seems the 'S' Plugin is the answer to all my questions but I'm still hesitating to learn it ^^; Plus I'd basically have to start over on my level editor..and all the "snippets" in the S tutorials are obfuscated due to old quote boxes not working on the new forums!

    Anyway, thanks for all the help guys. Tulamide, I'll try out your example in a bit!

  • You do that, DM613.

    Anyway, Ashley put this up, does this do what you want?

    Yeah I contacted Ashley earlier and he made that for us :) works great. Got it working with 1-4x zoom in windowed & fullscreen.

  • <- is retarded when it comes to code.

    Any chance you can write that out in events or pseudo code for me? I'd really appreciate it.