thehen's Forum Posts

  • Been working on this prototype for the last week and a half:

  • Also for web based donations, get in touch with austin from clay.io. They handle web IAP and very kindly offered to not take a cut, so the charity would have got 100% of proceeds.

  • Have you looked at at your platform TOS? In-game donations to charity are prohibited on iOS, you'll want to research the others:

    [quote:2pbpqzw0]

    21. Charities and contributions

    21.1 Apps that include the ability to make donations to recognized charitable organizations must be free

    21.2 The collection of donations must be done via a web site in Safari or an SMS

    https://developer.apple.com/appstore/resources/approval/guidelines.html

    More info on the IAP object: https://www.scirra.com/manual/173/iap

  • I've been following several threads, and development seems to be a real challenge. Realtime WebGL lighting would be a god send.

    One of the titles we're pitching at the mo is actually dependent on realtime lighting, so if we source funding we'll have to switch over to Unity - something I don't want to do as it will make dev 2-3x longer

  • lucid well spotted, thanks for the fix!

  • lucid thanks, I figured it out! The capx in this tutorial sets the animation every frame, hence being constantly triggered.

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  • So I've been looking into sound using Spriter. The 'On Sound Trigger' condition currently fires continuously for the duration of the sound effect. Is this by design, or should it only fire once at the beginning? Thanks!

  • Nutzaboutpoker that's not been our experience. We're releasing a game on Xbox One which will already be out on Windows 8, Windows Phone, iOS and Android.

  • Mortar Melon is a construct 2 app on windows 8

    Mortar Melon is currently running on Windows Phone 8 - I haven't tried the universal app exporter yet.

  • slegler I had a look and my tutorial hasn't been followed correctly. See Exporting the project.

    okay I just had a look through the code. Setting 'is trial' in the object properties in Construct 2 will enable testing trial mode. Simply change to false will allow you to test the full game. To ensure transactions complete successfully, test as a beta app?

  • Tylermon not at the moment I'm afraid. You're welcome to make any of these additions yourself if you like and I'll merge into the main release.

    Also worth keeping in mind I wasn't able to get this playing nice with Clay.io and CocoonJS. Essentially CocoonJS allows you to have a single webview for making async javascript calls. I can't see a way for clay and flurry to share one. If anyone has any ideas, let me know.

  • Hi guys,

    Not sure if the forum update has modified robots.txt or how the SEs index the forum, but I've noticed forum posts have started disappearing from the Google search results.

    Example search term:

    [quote:13heg5k0]site:scirra.com/forum windows phone

    Notice how there's a few straggling posts that look like they haven't been recently indexed, but other than that everything relevant has disappeared.

    This was my method of finding solutions to problems, and was must have been source of traffic for scirra.com?

  • what happens when you purchase from a trial in debug mode? If I recall correctly, debug mode simulates trial/IAP, whereas release is for submission so it works in a live environment (I'm not 100% though, I can't remember).

    slegler other people have added ads manually, though this plugin doesn't have support. It is forwards compatible with Windows Phone 8.1, though I'd recommend using the integrated universal app exporter.

  • Ah yes, I kind of lost track of the plugin. They've released a new SDK so I'll have to look into it.

  • untune that's brilliantly helpful, thanks!